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[Coop] Fizzler-Action in 1952

#01: This is a historic test in underground style which is all about the power of fizzlers and buttons.

Does also contain a box, blue gel and goo.

As this is my first map done with Hammer, I'd appreciate comments and suggestions. Also I hope you like it as there is more than 15 evenings hard work in it. Happy testing!

External: http://data.e7p.de/mp_coop_ep_01.bsp: 4.67?MB
Fizzler-Action in 1952

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

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(Link: http://www.youtube.com/watch?v=fppGlRa7Dho)

Also note the video description for more feedback and my signature for additional project information.

The part where you have to jump up to the higher platform is very bad, because it's much too difficult to get up there.

Make a funnel that brings the player up there, and place the activating button up there, so players only have to get up the once, but not ever and ever again.

We were thrown off by the first button, which we thought woud drop a new cube, not kill the fizzler. Then we too got tired of the blue gel bounce-fest. Too short, and just no fun at all. The looks of the chambers were pretty good, too bad the puzzle and playability weren't. 3/5 from us.

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We had none of the problems explained here. When you use the portal on the ceiling were the blue gel is, it's very easy (we made it with the first attempt, even after we realized we had to take the cube with us). Chambers were fine, a bit short for my taste.. overall 4/5

I remember this test! Never gave feedback though :(
Anyways: I think this map has a high amount of artificial difficulty: the fizzler that's open for 1 second. If the fizzlers were open for 2 seconds the map would have been very easy, now it's somewhat difficult but only because of the fizzlers. I personally don't realy like artificial difficulty, I think the difficulty should be from the puzzle, not from the way the puzzle is build, but that's just my two cents.

The map does look awesome though and the firs part was very interesting! Looking forward to a new map with a new puzzle in it that isn't time bound.

Iviv and LyLy here, and we played Fizzler Action in 1952. It's one of our early play through videos so bear with us here.

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This was a fairly easy map for us, but we absolutely love the concept with the emancipation grids! That was really creative. While easy, this was a fun, little map.

I also discovered that P-Body can't jump!

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