[Coop] Fastreflexes
Quote from DavidD on June 2, 2011, 7:50 pmThis is a coop map where one of you will be flung through the air, dodging crushers and retrieving a box. The other one needs is who controls the crushers as well as the cube dropper, teamwork (and some swiftness) must be used to complete this test chamber.
Ignore the portalgun bug. I know about it but I do not know how to fix it
File Name: mp_coop_fastreflexes.7z
File Size: 984.08 KiB
Click here to download Fastreflexes
This is a coop map where one of you will be flung through the air, dodging crushers and retrieving a box. The other one needs is who controls the crushers as well as the cube dropper, teamwork (and some swiftness) must be used to complete this test chamber.
Ignore the portalgun bug. I know about it but I do not know how to fix it
File Name: mp_coop_fastreflexes.7z
File Size: 984.08 KiB
Click here to download Fastreflexes
Quote from Zelyhn on June 3, 2011, 12:53 pmHonestly, worse intro ever!
Why in god's name would you have to do all that just to be able to solve this awkwardly simple puzzle? Any mistake in this map makes you have to do all that intro all over again which is terrible.
Apart from that, some good visuals.
Honestly, worse intro ever!
Why in god's name would you have to do all that just to be able to solve this awkwardly simple puzzle? Any mistake in this map makes you have to do all that intro all over again which is terrible.
Apart from that, some good visuals.
Quote from Zig on June 3, 2011, 12:55 pmjust crap imo, did it with my mate up there and was really boring. i dont even see the fast reflexes part. anyway.
just crap imo, did it with my mate up there and was really boring. i dont even see the fast reflexes part. anyway.
Quote from Zelyhn on June 3, 2011, 4:00 pmOkok we've been harsh with you ^^
This was a good attempt and you deserve credits for your map. Now that the frustration is gone I'll be fair with you: It could be the start of a nice map (since your mapping skills seem quite good and creative) but it's just not quite what the players expect to go through. That being said, good luck with your work
Okok we've been harsh with you ^^
This was a good attempt and you deserve credits for your map. Now that the frustration is gone I'll be fair with you: It could be the start of a nice map (since your mapping skills seem quite good and creative) but it's just not quite what the players expect to go through. That being said, good luck with your work ![]()
Quote from xdiesp on June 4, 2011, 7:22 pmSpartan in looks and difficulty, frankly unenjoyable and might cause birth pains after prolonged exposure. Stay away.
Spartan in looks and difficulty, frankly unenjoyable and might cause birth pains after prolonged exposure. Stay away.
Quote from smashy on June 4, 2011, 8:19 pmits a pain that you always have to qalk quite a bit if you die - especially if you die often (which happened to us like 15 times before both our timing was correct)
consider replacing the crushers with panels, which dont open and then close, but just open, so you still need timing, but don't die - youd just land on a portable floor so you can port up yourself in no time.
its a pain that you always have to qalk quite a bit if you die - especially if you die often (which happened to us like 15 times before both our timing was correct)
consider replacing the crushers with panels, which dont open and then close, but just open, so you still need timing, but don't die - youd just land on a portable floor so you can port up yourself in no time.
Quote from vertigoelectric on June 5, 2011, 11:27 pmHmmm...
Well I don't know if this is the "bug" you're talking about, but we don't start with portal guns and only the person who goes to the control buttons gets one.
Hmmm...
Well I don't know if this is the "bug" you're talking about, but we don't start with portal guns and only the person who goes to the control buttons gets one.
Quote from coopcrowd on June 12, 2011, 9:50 amThis map is insanely challenging, but due to the walk back to the flipper of destruction being very short we didn't find it too frustrating and once completed very rewarding
[spoiler](Love the WIN text at the end btw)[/spoiler]
Overall a good job and we look forward to playing some more of your maps! (You probably don't want to watch this if you haven't completed this map yet)
This map is insanely challenging, but due to the walk back to the flipper of destruction being very short we didn't find it too frustrating and once completed very rewarding
Overall a good job and we look forward to playing some more of your maps! (You probably don't want to watch this if you haven't completed this map yet)
Quote from Djinndrache on July 3, 2011, 10:44 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:zMVVRURrG_U
(Link: http://www.youtube.com/watch?v=zMVVRURrG_U)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
zMVVRURrG_U
(Link: http://www.youtube.com/watch?v=zMVVRURrG_U)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from TheNightmaren on April 12, 2012, 6:15 pmIviv and LyLy here having played Fast Reflexes. Frustrating, frustrating, frustrating! That's the first thing that comes to mind when thinking of this map. I like the concept, but it's timing and luck to win this one which isn't fun after a while. We stuck with it and finally got it in our own little way.
Iviv and LyLy here having played Fast Reflexes. Frustrating, frustrating, frustrating! That's the first thing that comes to mind when thinking of this map. I like the concept, but it's timing and luck to win this one which isn't fun after a while. We stuck with it and finally got it in our own little way.
