Coop Exit Door Instance
Quote from Vordwann on October 21, 2011, 8:30 pmHi everyone! I was just finishing drafting out my first co op map, but the instance that is supposed to work as the exit door that opens when both players are there isn't working at all. Could you guys (and girls) take a look at my .vmf and see if you can tell me what's wrong? Thanks!
Hi everyone! I was just finishing drafting out my first co op map, but the instance that is supposed to work as the exit door that opens when both players are there isn't working at all. Could you guys (and girls) take a look at my .vmf and see if you can tell me what's wrong? Thanks!
[spoiler][SP] Alternate[/spoiler]
Quote from Vordwann on October 21, 2011, 10:47 pmHas anyone got any ideas on this MOST PUZZLING matter?
Has anyone got any ideas on this MOST PUZZLING matter?
[spoiler][SP] Alternate[/spoiler]
Quote from ChickenMobile on October 22, 2011, 12:44 amI found that the new airlock instance that Valve shoved in recently, actually can crash the game. But the coop disassemblers should work unless they have been updated and broken as well.
EDIT: I can tell you for one that your coop door isn't going to open as you need another trigger that will open the exit door. Do this by activating the relay_blue_in/out and relay_orange_in/out relays from a custom made trigger_playerteam. See the SDK example map mp_coop_doors (copy and paste if you haven't a clue what I'm talking about).
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I found that the new airlock instance that Valve shoved in recently, actually can crash the game. But the coop disassemblers should work unless they have been updated and broken as well.
EDIT: I can tell you for one that your coop door isn't going to open as you need another trigger that will open the exit door. Do this by activating the relay_blue_in/out and relay_orange_in/out relays from a custom made trigger_playerteam. See the SDK example map mp_coop_doors (copy and paste if you haven't a clue what I'm talking about).
picture

Quote from Vordwann on October 22, 2011, 6:41 amOkay because right now the camera stays deactivated and the door doesn't open until I noclip through it...
Okay because right now the camera stays deactivated and the door doesn't open until I noclip through it...
[spoiler][SP] Alternate[/spoiler]
Quote from ChickenMobile on October 22, 2011, 7:42 amVordwann wrote:Okay because right now the camera stays deactivated and the door doesn't open until I noclip through it...Did you read anything of what I said?
Copy and paste from mp_coop_doors.
The camera and door will not do anything unless you have some inputs that tell it to do so. That is all.
Did you read anything of what I said?
Copy and paste from mp_coop_doors.
The camera and door will not do anything unless you have some inputs that tell it to do so. That is all.
Quote from Vordwann on October 22, 2011, 9:12 amI was just making that comment because that is what happens without anything else. I put a trigger_playerteam at my exit with the correct inputs and it was fine.
I was just making that comment because that is what happens without anything else. I put a trigger_playerteam at my exit with the correct inputs and it was fine.
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