[Coop] Excelsior Of Scientia (Co-Op)
Quote from LuckyRJ on October 16, 2012, 1:42 pmHello Everyone,
Map Has Had A MAJOR UPDATE: 22/11/2012
IMPORTANT INFORMATION: PLEASE PLEASE LET ME KNOW IF THIS UPDATE DID NOT FIX THE LAG AND CRASH ISSUES......
I Have had some Help from Lpfreaky90 On this map because i noticed that this map was not very popular,
so we basically redone the whole first puzzle chamber and Lpfreaky90 also optimized my map for me, so hopefully now this map works 100%perfectly hahahaha
So it has 1 large start area with 3 puzzles + other puzzle elements + 3 other chambers with 1 concept chamber at the end (this last
chamber is a bit of fun and a concept - as always all feedback is appreciated)
Thanks to Goodcat who playtested my map and gave this map its name and gave me ideas and everyone else too.
And also a Thanks to Lpfreaky90 of course
http://steamcommunity.com/sharedfiles/f ... =103024515
LuckyRJ
Hello Everyone,
Map Has Had A MAJOR UPDATE: 22/11/2012
IMPORTANT INFORMATION: PLEASE PLEASE LET ME KNOW IF THIS UPDATE DID NOT FIX THE LAG AND CRASH ISSUES......
I Have had some Help from Lpfreaky90 On this map because i noticed that this map was not very popular,
so we basically redone the whole first puzzle chamber and Lpfreaky90 also optimized my map for me, so hopefully now this map works 100%
perfectly hahahaha
So it has 1 large start area with 3 puzzles + other puzzle elements + 3 other chambers with 1 concept chamber at the end (this last
chamber is a bit of fun and a concept - as always all feedback is appreciated)
Thanks to Goodcat who playtested my map and gave this map its name and gave me ideas and everyone else too.
And also a Thanks to Lpfreaky90 of course
http://steamcommunity.com/sharedfiles/f ... =103024515
LuckyRJ
Quote from LuckyRJ on October 16, 2012, 4:33 pmThanks
Thanks
Quote from Lpfreaky90 on October 18, 2012, 10:54 pmquite a nice map, BUT the first part is very very poorly optimized, causing massive lag for us.
The bts area was a nice touch too.
Also, we think we broke something in the part with the buttons,[spoiler]I threw my cube whilst in mid air, and the cube landed on top, and I fell down again, and the panels for circles weren't closing anymore...[/spoiler] I can imagine this part being almost impossible for people who aren't using voicechat.
The part with the laser and crusher is what I hate the most in portal maps, quick timing, a gazillion deaths and barely a puzzle.
the cube funneling was fun, but I did expect a bit more from that bts area, but that could be just me. Also the player who was actually doing the portals had to walk quite a lot back in order to get to the next door again.
The part with the turrets was very interesting a very original idea, but here panel 2 stayed open, and it was quite tough to get the cube in correctly and I think the lasergrid on top should be DE-activated in the final step. randomly dying is never a good idea.
All in all a quite decent map but there's still room for a lot of improvements!
quite a nice map, BUT the first part is very very poorly optimized, causing massive lag for us.
The bts area was a nice touch too.
Also, we think we broke something in the part with the buttons,
The part with the laser and crusher is what I hate the most in portal maps, quick timing, a gazillion deaths and barely a puzzle.
the cube funneling was fun, but I did expect a bit more from that bts area, but that could be just me. Also the player who was actually doing the portals had to walk quite a lot back in order to get to the next door again.
The part with the turrets was very interesting a very original idea, but here panel 2 stayed open, and it was quite tough to get the cube in correctly and I think the lasergrid on top should be DE-activated in the final step. randomly dying is never a good idea.
All in all a quite decent map but there's still room for a lot of improvements!
Quote from LuckyRJ on October 19, 2012, 3:53 pmThanks for the feedback LP
and i will look into those issues you said..
EDIT: could you please say what you meant about the circles panels not closing anymore, do u mean in the room with the blue and orange paint in the large first area???
i did test those over and over and that trigger for those panels is in the air and it is a trigger multiple, so that should always work if u hit it again and plus there is a button that reopens those panels in the control room, so yes i supose you are right, would be hard for people not using voice chat, but i cant think of everything when i make maps, and it isnt my fault if people choose not to use voicechat, i think they are missing out on more fun when they dont use voicechat, but hey, thats my opinion hehe
i will wait to get more feedback from you before i make any changes
Thanks
LuckyRJ
Thanks for the feedback LP
and i will look into those issues you said..
EDIT: could you please say what you meant about the circles panels not closing anymore, do u mean in the room with the blue and orange paint in the large first area???
i did test those over and over and that trigger for those panels is in the air and it is a trigger multiple, so that should always work if u hit it again and plus there is a button that reopens those panels in the control room, so yes i supose you are right, would be hard for people not using voice chat, but i cant think of everything when i make maps, and it isnt my fault if people choose not to use voicechat, i think they are missing out on more fun when they dont use voicechat, but hey, thats my opinion hehe
i will wait to get more feedback from you before i make any changes
Thanks
LuckyRJ
Quote from LuckyRJ on November 2, 2012, 8:01 amhi all again,
please please can someone do a playthrough video and post a link to it in this thread to the video, i would really appreciate it
Thanks
LuckyRJ
hi all again,
please please can someone do a playthrough video and post a link to it in this thread to the video, i would really appreciate it
Thanks
LuckyRJ
Quote from KennKong on December 6, 2012, 12:02 amWe got stuck. The cube didn't land on the button, and we can't fizzle it using the funnel, we can't jump into the room to get it, and we can't suicide. Here's a screenshot:
http://steamcommunity.com/sharedfiles/filedetails/?id=111823152
We got stuck. The cube didn't land on the button, and we can't fizzle it using the funnel, we can't jump into the room to get it, and we can't suicide. Here's a screenshot:
http://steamcommunity.com/sharedfiles/filedetails/?id=111823152
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from LuckyRJ on December 6, 2012, 12:08 amthanks KennKong again.
i will fix it as soon as i get the chance
LuckyRJ
thanks KennKong again.
i will fix it as soon as i get the chance
LuckyRJ
Quote from LuckyRJ on December 6, 2012, 10:15 amJust wanted to let you know i did that fix for that puzzle you said kennkong
i added a button that enables you to respawn the cubes if they dont land on the floor buttons
also it had some other minor things added too
LuckyRJ
Just wanted to let you know i did that fix for that puzzle you said kennkong
i added a button that enables you to respawn the cubes if they dont land on the floor buttons
also it had some other minor things added too
LuckyRJ
Quote from BlumCoLe on February 24, 2013, 7:45 amHey dude,
I love Portal and want to collect some gameplays (first blind runs; always aren't the fastest and intended solutions, because I take any time to look at the map and its possibilities), speedruns and bug reports.
My records should help you to understand how the player thinks.
Well, I hope I can support you with my uploads to fix any bugs and make new awesome maps.Here are yours!
Commentary: http://youtu.be/cgz1_EpETW8
If you like it and/or it helps: *THUMBS UP*
opinion & comments: nice puzzles, great, but the [spoiler]control room[/spoiler] was a litte bit boring for me :/
THX for mapping...
Keep it up!
Hey dude,
I love Portal and want to collect some gameplays (first blind runs; always aren't the fastest and intended solutions, because I take any time to look at the map and its possibilities), speedruns and bug reports.
My records should help you to understand how the player thinks.
Well, I hope I can support you with my uploads to fix any bugs and make new awesome maps.
Here are yours!
Commentary: http://youtu.be/cgz1_EpETW8
If you like it and/or it helps: *THUMBS UP*
opinion & comments: nice puzzles, great, but the
THX for mapping...
Keep it up!