[Coop] [coop] refraction
Quote from naNuke on June 6, 2011, 11:17 pmHope you enjoy my map
File Name: mp_coop_refraction.zip
File Size: 6.9 MiB
Click here to download [coop] refraction
Hope you enjoy my map
File Name: mp_coop_refraction.zip
File Size: 6.9 MiB
Click here to download [coop] refraction
Quote from Sorrow on June 7, 2011, 6:15 pmplayed it with friend in coop - very very very good map, well designed tricky but perfectly doable...
played it with friend in coop - very very very good map, well designed tricky but perfectly doable...
Quote from DannyBoy76 on June 12, 2011, 6:13 pmreally liked it - some thinking and experimentation required, nice look and original design
really liked it - some thinking and experimentation required, nice look and original design
Quote from infernet89 on June 14, 2011, 4:53 amMaybe this map is too tricky.
For istance, we can't really see why [spoiler]that panel will open if you jump from the angled portalable surface with the companion cube.[/spoiler] We just tried because we don't have anything else to do.
Also, the [spoiler]useless blue gel dropper confuse me a little. We tryed a way to activate it, without any result.[/spoiler]
The [spoiler]lasercube puzzle[/spoiler] instead was really nice.My final judgement is a thumb up, really nice work.
Maybe this map is too tricky.
For istance, we can't really see why
Also, the
The
My final judgement is a thumb up, really nice work.
(I'll stop recording if i die.)
Quote from naNuke on June 14, 2011, 6:16 pmSorrow wrote:played it with friend in coop - very very very good map, well designed tricky but perfectly doable...Qosmo wrote:I recommend trying out the map, it's not very long and it has an interesting approachDannyBoy76 wrote:really liked it - some thinking and experimentation required, nice look and original designthank you
infernet89 wrote:Maybe this map is too tricky.
For istance, we can't really see why [spoiler]that panel will open if you jump from the angled portalable surface with the companion cube.[/spoiler] We just tried because we don't have anything else to do.
Also, the [spoiler]useless blue gel dropper confuse me a little. We tryed a way to activate it, without any result.[/spoiler]
The [spoiler]lasercube puzzle[/spoiler] instead was really nice.My final judgement is a thumb up, really nice work.
[spoiler]the jump through wall was made like that on purpose, it's purpose is to surprise players who explore the map[/spoiler]
, personaly I think its obvious enough with [spoiler]angled surfaces and space for long fall + some broken pieces at the wall itself[/spoiler]
[spoiler]true that blue gel might be confusing, it was last addition to offer players some way to the top of the wall[/spoiler]
thanks for criticism tho, always good for future mapping
. Wanted to keep players longer in my map by making them explore and try out stuff, you know... fully understand every part of it.
thank you
For istance, we can't really see why
Also, the
The
My final judgement is a thumb up, really nice work.
thanks for criticism tho, always good for future mapping
. Wanted to keep players longer in my map by making them explore and try out stuff, you know... fully understand every part of it.
Quote from xdiesp on June 15, 2011, 3:53 pmThe english language lacks a specific kind of curse, the blasphemous kind used to directly offend and wish harm to God himself. That's the origin of "taking the Lord's name in vain".
That's where we got once that panel had been refusing to open after 20 minutes of flings. Until that point the level had been smooth, but really with potentially game breaking sequences one should pay attention to have them trigger 100% of the time. BTW we flinged one by one, both, each with the cube, both with the cube.
The english language lacks a specific kind of curse, the blasphemous kind used to directly offend and wish harm to God himself. That's the origin of "taking the Lord's name in vain".
That's where we got once that panel had been refusing to open after 20 minutes of flings. Until that point the level had been smooth, but really with potentially game breaking sequences one should pay attention to have them trigger 100% of the time. BTW we flinged one by one, both, each with the cube, both with the cube. 
Quote from roksonixx on July 4, 2011, 10:53 pm[spoiler]i found that the hole in the wall refused to open 100% of the time[/spoiler], this map is very mind blowing and took me and a friend a good hour or two at least ... i wouldn't recommend this to anyone below an advanced player, they would probably get bored
i particularly liked the ending with the lazer, somehow we spent 20-30 mins messing around with it thinking logically (we're we missing something blindingly obvious?), [spoiler]then mashed a load of buttons until only 3 and 4 were down... we luckily got through it
[/spoiler]
i particularly liked the ending with the lazer, somehow we spent 20-30 mins messing around with it thinking logically (we're we missing something blindingly obvious?),
Quote from baca25 on July 24, 2011, 5:28 amPretty good map, but the fact that the [spoiler]panels that are supposed to open when you fly towards them don't open all the time, really screwed us over. I slammed into the wall and they never opened so we spent a great deal of time trying to figure out a different way to get into the other room.[/spoiler]
Pretty good map, but the fact that the
Mapping Since May 21, 2011
Quote from Djinndrache on September 22, 2011, 6:22 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:Gm3dg9-xoBQ
(Link: http://www.youtube.com/watch?v=Gm3dg9-xoBQ)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
Gm3dg9-xoBQ
(Link: http://www.youtube.com/watch?v=Gm3dg9-xoBQ)
Also note the video description for more feedback and my signature for additional project information.
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