[Coop] [COOP] Aristodemos
Quote from Pucko on June 5, 2011, 9:26 amMy entry for the summer mapping contest.
A fun coop for two lads to enjoy! Divided into 4 rooms with various challenges. Have fun!
File Name: Aristodemos.7z
File Size: 5.46 MiB
Click here to download [COOP] Aristodemos
My entry for the summer mapping contest.
A fun coop for two lads to enjoy! Divided into 4 rooms with various challenges. Have fun!
File Name: Aristodemos.7z
File Size: 5.46 MiB
Click here to download [COOP] Aristodemos
Quote from JackSafari on June 12, 2011, 9:44 amI have quick question for the author.
In the first chamber, part of the puzzle requires that one of the players flings out of a portal on the slanted wall tile, and the player almost has enough distance to complete the fling, but fails and dies. Its like he falls 1 inch short. Question: Why did you design the fling so that a player gets so close, but can't reach the platform? Can you explain your why you designed it that way?
Thanks
I have quick question for the author.
In the first chamber, part of the puzzle requires that one of the players flings out of a portal on the slanted wall tile, and the player almost has enough distance to complete the fling, but fails and dies. Its like he falls 1 inch short. Question: Why did you design the fling so that a player gets so close, but can't reach the platform? Can you explain your why you designed it that way?
Thanks
Quote from xdiesp on June 14, 2011, 7:05 amAristodemos, "the best one among the people". Lengthy, capable amount of puzzles based on (easy) lasers and another matched mechanic. Mapping doesn't match the puzzles expansiveness, unfortunately, with those ugly little bunker-like buildings and weird geometries. We had no problems passing any of the rooms, but the bridge scene which is so messy we actually thought it was 100% bugged, what with those panels getting up and down by themselves, without intervention.
Chambers 1 and 4 were the most fun and time consuming, with rich rooms full of flings to crack correctly. 3 didn't last long, and we honestly feared for having broken it for good by throwing the ball in the turrets cage: if that happens to you, [spoiler]cover the cage in gel[/spoiler].
Aristodemos, "the best one among the people". Lengthy, capable amount of puzzles based on (easy) lasers and another matched mechanic. Mapping doesn't match the puzzles expansiveness, unfortunately, with those ugly little bunker-like buildings and weird geometries. We had no problems passing any of the rooms, but the bridge scene which is so messy we actually thought it was 100% bugged, what with those panels getting up and down by themselves, without intervention.
Chambers 1 and 4 were the most fun and time consuming, with rich rooms full of flings to crack correctly. 3 didn't last long, and we honestly feared for having broken it for good by throwing the ball in the turrets cage: if that happens to you,
Quote from Pucko on June 14, 2011, 11:58 amThank you all for the comments. I will try to improve my future maps based on your feedback!
JackSafari wrote:I have quick question for the author.In the first chamber, part of the puzzle requires that one of the players flings out of a portal on the slanted wall tile, and the player almost has enough distance to complete the fling, but fails and dies. Its like he falls 1 inch short. Question: Why did you design the fling so that a player gets so close, but can't reach the platform? Can you explain your why you designed it that way?
Thanks
Sorry, but I can?t understand what you have problem with?
As far as I concern the fling is working perfectly?
Thank you all for the comments. I will try to improve my future maps based on your feedback!
In the first chamber, part of the puzzle requires that one of the players flings out of a portal on the slanted wall tile, and the player almost has enough distance to complete the fling, but fails and dies. Its like he falls 1 inch short. Question: Why did you design the fling so that a player gets so close, but can't reach the platform? Can you explain your why you designed it that way?
Thanks
Sorry, but I can?t understand what you have problem with?
As far as I concern the fling is working perfectly?
Quote from JackSafari on June 22, 2011, 11:59 pmPucko wrote:Sorry, but I can?t understand what you have problem with?As far as I concern the fling is working perfectly?
In the professional software business, you are repeating the famous developer comment "It works fine on my system..." which is always a bad indicator of the quality.
In the professional software business, you are repeating the famous developer comment "It works fine on my system..." which is always a bad indicator of the quality.
Quote from Djinndrache on October 1, 2011, 7:40 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:4VKd85PW5Cw
(Link: http://www.youtube.com/watch?v=4VKd85PW5Cw)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
4VKd85PW5Cw
(Link: http://www.youtube.com/watch?v=4VKd85PW5Cw)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Kokomadena on March 1, 2012, 6:38 pmI unbury this old topic.
1 year after everybody, here is my first try of this map.ob8W5f2CqUw
If the embedded videoplayer doesn't work, go to http://youtu.be/ob8W5f2CqUwWe lost a lot of time trying to discover some things but finally we suceed this map.
Good map, I rate it 4/5 because of the impossibility to use pointers, clockwork etc...
Congrats to the author for the globally appreciable design
I unbury this old topic.
1 year after everybody, here is my first try of this map. ![]()
ob8W5f2CqUw
If the embedded videoplayer doesn't work, go to http://youtu.be/ob8W5f2CqUw
We lost a lot of time trying to discover some things but finally we suceed this map.
Good map, I rate it 4/5 because of the impossibility to use pointers, clockwork etc...
Congrats to the author for the globally appreciable design ![]()
