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[Coop] Complexo

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A complex cooperative puzzle for hardcore portal players.

v1.1: Some minor changes.
v1.2: Removed some exploits. Minor bug fixes.
v1.2.1: Fixed cubemaps (hopefully).

File Name: mp_coop_complexo_v1.2.1.zip
File Size: 4.19 MiB
Click here to download Complexo

My maps: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11

Is there any hidden trigger to switch off one of those death lasers that we didn't find?
Is there any hidden portal surface in the ending room?

If no is the answer to both questions we assume this map is impossible as the second player will never be able to get beyond the deathlasers. We played this map for almost an hour :(

Hint: I thought it obvious but

Spoiler
you can (temporarely) turn off the laserfield through the grates after passing it to let 2nd player in.

The other laserfield is permanent and there are no hidden portal surfaces.

My maps: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11
jonatan wrote:
Hint: I thought it obvious but
Spoiler
you can (temporarely) turn off the laserfield through the grates after passing it to let 2nd player in.

This didn't seem obvious at all to us. Guess we gotta retry it on our next session then.

My brother and I worked on this for about two hours. The part that has us stumped is how to put a cube on the moon button by remote control. Otherwise, it's just another one of your evil genius logic puzzles. We only play once a week, so we'll have plenty of time to think about it.
EDIT: 11/10/2011 I figured out how to put the cube on the button without being in the room. I tried to finish the map solo, but I messed up by moving the wrong player. I'll wait for my brother to come over again (soon, I hope).

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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]

Hardest map I ever finished in Portal 2! It took us about 4 hours to solve the puzzle ( 2 hours a day )!

Man, Great puzzle all around! Hope to see more from you!

Only 1 thing I did not like is how the cube droppers works for the first time. It isn't clear you have to go under the cubedroppers to make them drop.

I finally solved this one solo, but I'm glad I didn't record it because it would have been painful to watch. Hopefully, my brother will come over soon and we can record a clean run at this beauty.

One little detail caused me to die repeatedly. While trying to

Spoiler
jump from the laser pylon into the lower room
, I would land on the edge of the window instead. It's not a game-breaker, though, because the reset is easy.

Also, sometimes the faithplate would throw me over the lightbridge. Again, not a game-breaker, because the reset is trivial.

All in all, this map is a triumph of design and execution. If it had audio cues like Seven Gates, I would put this right up there with Angry Bombs as an all-time greatest.

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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote:
Spoiler
jump from the laser pylon into the lower room

Wait, what? You are not supposed to be able to do that... Not sure if it actually makes things more easy or complicated though...

My maps: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11

Here's my solo (just me, switching players) playthrough of v1.0.
http://youtu.be/m_oFtDsXkx4
Also, my cue sheet: [EDIT: deleted file, since it's no longer valid]
BTW, please don't fix the window. It's actually easier to land on it first.
EDIT You bastard!

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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]

Nice to see your solution KennKong. It's almost as intended although two things:

1. I did not intend players to be able to jump to the lower room or window at all.
2. The cage should have a roof. I simply forgot to add it. After all the point of the room being so high and the cage etc is to not be able to pass cubes from the bottom to the top. This is amusingly embarrassing.

These two things have been fixed in the latest version. (sorry)
Don't worry though, getting out the cube is not very hard.

My maps: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11
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