[Coop] Colours Co-Op : : Map 1
Quote from IanB on May 1, 2011, 5:35 pmUPDATE: 1.9 - New look, easier to find cube, fixed some small bugs added portal rotations on hard-to-shoot surfaces
The first Colours Co-Op Map. Designed to work with normal co-op and all other maps in the Colours Co-Op Map Pack.
Note there is also a Colours Single Player Map Pack.
Featuring a simple puzzle and an intro, this map is designed to link to all future Colours maps which I will release as soon as they are done. The same goes for Colours Single Player.
And yes the plots from both will cross-over.
Note:
You won't ever need to update or change this BSP as it will always link to the future map: mp_coop_COLOURS2File Name: COLOURS_Map_1_v9.zip
File Size: 23.21 MiB
Click here to download Colours Co-Op : : Map 1
UPDATE: 1.9 - New look, easier to find cube, fixed some small bugs added portal rotations on hard-to-shoot surfaces ![]()
The first Colours Co-Op Map. Designed to work with normal co-op and all other maps in the Colours Co-Op Map Pack.
Note there is also a Colours Single Player Map Pack.
Featuring a simple puzzle and an intro, this map is designed to link to all future Colours maps which I will release as soon as they are done. The same goes for Colours Single Player.
And yes the plots from both will cross-over.
Note:
You won't ever need to update or change this BSP as it will always link to the future map: mp_coop_COLOURS2
File Name: COLOURS_Map_1_v9.zip
File Size: 23.21 MiB
Click here to download Colours Co-Op : : Map 1

Quote from ciaspy123 on May 1, 2011, 6:15 pmOh wow, very well done. Is Colours a full length mod, similar to Portal-prelude in the sense that it'll be tied to the main story or is it standalone?
Oh wow, very well done. Is Colours a full length mod, similar to Portal-prelude in the sense that it'll be tied to the main story or is it standalone?
Quote from Pops on May 1, 2011, 9:36 pmMy friend and I just played through it , good job !
[spoiler]We got a little stuck finding the cube but that's the fun part XD[/spoiler]
Cant wait to see whats next... I saw you post somewhere else about your idea for a hub and that sounds nice.
Custom voice and stuff was nice touch.
My friend and I just played through it , good job !
Cant wait to see whats next... I saw you post somewhere else about your idea for a hub and that sounds nice.
Custom voice and stuff was nice touch.
Quote from Sulfaras on May 2, 2011, 12:40 pmVery nice desing and the custom voices make it very charming. but i dont like rooms where you have to search little gaps to place a portal or to find a cube. on my opinion portal is a puzzle not a game where you spent your time searching every room for little gaps. logic not searching for eastereggs.
Very nice desing and the custom voices make it very charming. but i dont like rooms where you have to search little gaps to place a portal or to find a cube. on my opinion portal is a puzzle not a game where you spent your time searching every room for little gaps. logic not searching for eastereggs.
Quote from Hospital on May 2, 2011, 2:02 pmSulfaras wrote:i dont like rooms where you have to search little gaps to place a portal or to find a cube. on my opinion portal is a puzzle not a game where you spent your time searching every room for little gaps. logic not searching for eastereggs.This, but overall it was a great map, seems like you put alot of work into it. keep up the good job
=)
This, but overall it was a great map, seems like you put alot of work into it. keep up the good job
=)
Quote from ZeronFX on May 2, 2011, 4:35 pmLooks great! I always enjoy maps of yours, Ian. I can get you those prefabs if you still need them.
Looks great! I always enjoy maps of yours, Ian. I can get you those prefabs if you still need them.
Quote from narfomatikus on May 2, 2011, 4:49 pmehm, mabe i read your post wrong, but this is only coop? you wrote something about singleplayer version!? but where? i cant find them in the sp downloads!?
Quote:Note there is also a Colours Single Player Map Pack.or are the standart singleplayer maps only orange now?
ehm, mabe i read your post wrong, but this is only coop? you wrote something about singleplayer version!? but where? i cant find them in the sp downloads!?
or are the standart singleplayer maps only orange now? ![]()
Quote from hitmanjaret on May 2, 2011, 7:42 pmI liked this map. Only complaints are too short and maybe the textures give people seizures
. Also, I didn't think the cube was too hard to find at all, took a little thinking but thats the point making these type of maps in my opinion.
Hope to see an update and further coop maps soon.
I liked this map. Only complaints are too short and maybe the textures give people seizures
. Also, I didn't think the cube was too hard to find at all, took a little thinking but thats the point making these type of maps in my opinion.
Hope to see an update and further coop maps soon.
Quote from Lpfreaky90 on May 3, 2011, 7:53 pmLiked the humour in this map, [spoiler]liked looking for the cube[/spoiler]!
Love the fact that I still haven't found a proper solution to this map!Need to take a look later to see if we can find the proper solution
![]()
Can't wait for part two~Lp
*Edit: Typo
Liked the humour in this map,
Love the fact that I still haven't found a proper solution to this map!
Need to take a look later to see if we can find the proper solution
Can't wait for part two ![]()
~Lp
*Edit: Typo
Quote from DaTa on May 4, 2011, 7:28 am
Nice map, but there are some little mistakes:
[spoiler]At the start player can set a portal at skybox with a planet, which is visible through the hole, and later get access to it with another portal.
There is a missing texture directly under both of lifts, shown in pink-black.
This is not a mistake, but it is really annoying: some surfaces don't provide ability to set portals from some angles (for example, 1x2 sized hole beneath). In my opinion, you should use at least 2x2 portal surfaces.[/spoiler]
![]()
Nice map, but there are some little mistakes:
There is a missing texture directly under both of lifts, shown in pink-black.
This is not a mistake, but it is really annoying: some surfaces don't provide ability to set portals from some angles (for example, 1x2 sized hole beneath). In my opinion, you should use at least 2x2 portal surfaces.

