[Coop] [Co-op] Duality
Quote from ABS96 on July 26, 2011, 12:09 pmA clean themed co-op map featuring 5 rooms and moderately difficult tasks.
*SPOILER!* Video: http://www.youtube.com/watch?v=eadDUE__Lv0
File Name: Co-op_Duality_Portal2.zip
File Size: 1.89 MiB
Click here to download [Co-op] Duality
A clean themed co-op map featuring 5 rooms and moderately difficult tasks.
*SPOILER!* Video: http://www.youtube.com/watch?v=eadDUE__Lv0
File Name: Co-op_Duality_Portal2.zip
File Size: 1.89 MiB
Click here to download [Co-op] Duality
Quote from xdiesp on July 27, 2011, 2:33 pmQuick paced combo of small chambers, requiring a great deal of exchanges between the players: flow and difficulty were pitch perfect, in the spirit of the campaign. Pity this is no looker: monochrome, bland. Could really use an intervention to make it look as fun as it plays: see what Psicodelia did with mere B&W, or colours & neons a la Discovery.
Bug: you can get stuck if one of the players dies by the laser.
Quick paced combo of small chambers, requiring a great deal of exchanges between the players: flow and difficulty were pitch perfect, in the spirit of the campaign. Pity this is no looker: monochrome, bland. Could really use an intervention to make it look as fun as it plays: see what Psicodelia did with mere B&W, or colours & neons a la Discovery.
Bug: you can get stuck if one of the players dies by the laser.
Quote from ABS96 on July 28, 2011, 3:04 pmxdiesp wrote:Quick paced combo of small chambers, requiring a great deal of exchanges between the players: flow and difficulty were pitch perfect, in the spirit of the campaign. Pity this is no looker: monochrome, bland. Could really use an intervention to make it look as fun as it plays: see what Psicodelia did with mere B&W, or colours & neons a la Discovery.Bug: you can get stuck if one of the players dies by the laser.
I'm gonna take a look at those maps you mentioned. Yes, it lacks visuals, gonna concentrate on that better when I make my second map.
I think I'll leave the laser as people hopefully won't concentrate on dying and I couldn't make it less deadly.
Thanks for the feedback!
Bug: you can get stuck if one of the players dies by the laser.
I'm gonna take a look at those maps you mentioned. Yes, it lacks visuals, gonna concentrate on that better when I make my second map.
I think I'll leave the laser as people hopefully won't concentrate on dying and I couldn't make it less deadly.
Thanks for the feedback! ![]()
Quote from Salamandra on August 4, 2011, 8:12 pmGood map, ditto xdiesp's sentiments. Difficulty was maybe a little low, and something about the layout of the last room made the repulsion gel annoying, but those are negligible complaints.
Playthrough:
i_Cm9TWW8To
Good map, ditto xdiesp's sentiments. Difficulty was maybe a little low, and something about the layout of the last room made the repulsion gel annoying, but those are negligible complaints.
Playthrough:
i_Cm9TWW8To
Quote from Djinndrache on October 7, 2011, 7:04 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:JI2KxuGa00o
(Link: http://www.youtube.com/watch?v=JI2KxuGa00o)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
JI2KxuGa00o
(Link: http://www.youtube.com/watch?v=JI2KxuGa00o)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Krem on November 19, 2011, 2:45 pmHere's a "really hilarious" video playthrough of this map. We were a little bit hard on it because, while having some nice puzzles, we felt it didn't involve as many teamwork elements as it could (note in particular that the entire second chamber was solvable by just one person!).
Here's a "really hilarious" video playthrough of this map. We were a little bit hard on it because, while having some nice puzzles, we felt it didn't involve as many teamwork elements as it could (note in particular that the entire second chamber was solvable by just one person!).
Quote from fma965 on December 15, 2011, 9:34 ama playthrough of your map for some reason i was making it more complicated than it was
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a playthrough of your map for some reason i was making it more complicated than it was

CLICK FOR YOUTUBE VIDEO AND DOWNLOAD LINK - V1.6 Was Released On The 05/05/2012
[spoiler]TWP Download Link or ForgottenCoders Download Link! (Usually Updated Quicker)
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