[Coop] Cage Fling
Quote from Insomnautik on July 23, 2012, 1:32 amThese 5 chambers range from easy to challenging. They require tricky timing and fast reflexes.
Getting progressively more difficult, the first tests prepare you in the concepts used to complete the final two chambers.
Requires shooting multiple sets of portals while flying through the air in sync with your coop partner.
Notes:
This maps destroyed theme maybe potentially be taxing on lower end computers. I am leaving the last puzzle un-detailed for the sake of giving you the most FPS possible. It will be hard enough without lag. Plus, im tired of working on this oneScreenshots:
http://www.nautikdesign.net/portal2maps ... ize_01.jpg
http://www.nautikdesign.net/portal2maps ... ize_02.jpg
http://www.nautikdesign.net/portal2maps ... ize_03.jpg
http://www.nautikdesign.net/portal2maps ... ize_04.jpg
http://www.nautikdesign.net/portal2maps ... ize_05.jpgVideo Play-through:
http://youtu.be/156vl7Mj77E?hd=1Changelog:
[WIP]v0.1
- Initial WIP Release[WIP]v0.2
- Added quick respawn tubes to chambers 4 and 5 to decrease restart times after failure.[RELEASE]v0.3
- Removed a set of buttons from the final level. They were unnecessary and the fling should still be completed the same way.
- Other Minor Changes, Moved from WIP because I am no longer working on it.v0.4
- Fixed Simple bug causing complete breakage of the last level.File Name: mp_coop_cagefling_0.4.zip
File Size: 18.8 MiB
Click here to download Cage Fling
These 5 chambers range from easy to challenging. They require tricky timing and fast reflexes.
Getting progressively more difficult, the first tests prepare you in the concepts used to complete the final two chambers.
Requires shooting multiple sets of portals while flying through the air in sync with your coop partner.
Notes:
This maps destroyed theme maybe potentially be taxing on lower end computers. I am leaving the last puzzle un-detailed for the sake of giving you the most FPS possible. It will be hard enough without lag. Plus, im tired of working on this one
Screenshots:
http://www.nautikdesign.net/portal2maps ... ize_01.jpg
http://www.nautikdesign.net/portal2maps ... ize_02.jpg
http://www.nautikdesign.net/portal2maps ... ize_03.jpg
http://www.nautikdesign.net/portal2maps ... ize_04.jpg
http://www.nautikdesign.net/portal2maps ... ize_05.jpg
Video Play-through:
http://youtu.be/156vl7Mj77E?hd=1
Changelog:
[WIP]v0.1
- Initial WIP Release
[WIP]v0.2
- Added quick respawn tubes to chambers 4 and 5 to decrease restart times after failure.
[RELEASE]v0.3
- Removed a set of buttons from the final level. They were unnecessary and the fling should still be completed the same way.
- Other Minor Changes, Moved from WIP because I am no longer working on it.
v0.4
- Fixed Simple bug causing complete breakage of the last level.
File Name: mp_coop_cagefling_0.4.zip
File Size: 18.8 MiB
Click here to download Cage Fling
Quote from BEARD! on July 23, 2012, 7:18 pmA solid group of puzzles, each building on the last, which makes for a enjoyable experience. While we couldn't quite finish the map, we noclipped to victory. Everything looks immaculate. I loved the physboxes you used for decayed panels, and I loved the transition between puzzles 3 and 4 - a nice break from the flinging action.
We had no trouble until we got to the last puzzle. We got the general idea, but every time we hit the #2 buttons, we couldn't put a portal underneath us - the glass panel zoomed back into place, preventing us from continuing the fling and (directly) killing us. At this point I consulted the video play-through; those players didn't seem to have any problems (although they mysteriously had an extra pair of buttons in the final room).
A solid group of puzzles, each building on the last, which makes for a enjoyable experience. While we couldn't quite finish the map, we noclipped to victory. Everything looks immaculate. I loved the physboxes you used for decayed panels, and I loved the transition between puzzles 3 and 4 - a nice break from the flinging action.
We had no trouble until we got to the last puzzle. We got the general idea, but every time we hit the #2 buttons, we couldn't put a portal underneath us - the glass panel zoomed back into place, preventing us from continuing the fling and (directly) killing us. At this point I consulted the video play-through; those players didn't seem to have any problems (although they mysteriously had an extra pair of buttons in the final room).
Co-operative: Lightspeed Upstairs Downstairs
Quote from Insomnautik on July 23, 2012, 10:23 pmWow, major bug in the final puzzle. I'll be posting an update very soon. I should have better checked this out
![]()
Also, I removed one of the buttons from the final puzzle, it was more of an annoyance anyways. You still have to solve it the same way. Though you can't with this bug.
Wow, major bug in the final puzzle. I'll be posting an update very soon. I should have better checked this out
Also, I removed one of the buttons from the final puzzle, it was more of an annoyance anyways. You still have to solve it the same way. Though you can't with this bug.
Quote from Insomnautik on July 24, 2012, 12:30 amUpdate is uploading now. Sorry to anyone who dealt with the final level bug. It was some minor mistake I made. I shouldn't make small changes right before the final compile hah.
[Edit]
The bug for the final level is fixed. The solution for the final level is the same as the video. Only the original first button was unnecessary, just the fling was.[Edit2] If you hit the first set of buttons more then once in your sequence you'll have to let the button reset complete otherwise the panel below the second set of buttons will come back and kill you too quickly. You can only hit the first set of buttons ONCE per attempt.
Update is uploading now. Sorry to anyone who dealt with the final level bug. It was some minor mistake I made. I shouldn't make small changes right before the final compile hah.
[Edit]
The bug for the final level is fixed. The solution for the final level is the same as the video. Only the original first button was unnecessary, just the fling was.
[Edit2] If you hit the first set of buttons more then once in your sequence you'll have to let the button reset complete otherwise the panel below the second set of buttons will come back and kill you too quickly. You can only hit the first set of buttons ONCE per attempt.
Quote from Calculator on July 27, 2012, 4:34 pmThis map was freaking amazing!
I absolutely love how the puzzles get increasingly harder and prepare you for the final puzzle. The aesthetics are top-notch and can compete with Valve's own maps. The music adds a nice touch to the timing aspect of the puzzles, making it ever so satisfying when you actually complete it.
[spoiler]In the final puzzle, we didn't actually use the lowest of the two slanted platforms next to the cage. We would simply portal into the cage, place our portals inside the cage, jump through the lower portal and immediately shoot a portal to the right floor portal platform. It's not that much of a showstopper, since the real ninja trickery with the buttons is still there, but it's an easier way to start the run.[/spoiler]
Conclusion: 5 out of 5, I'd love to see more maps from you!
This map was freaking amazing!
I absolutely love how the puzzles get increasingly harder and prepare you for the final puzzle. The aesthetics are top-notch and can compete with Valve's own maps. The music adds a nice touch to the timing aspect of the puzzles, making it ever so satisfying when you actually complete it.
Conclusion: 5 out of 5, I'd love to see more maps from you!
Quote from Dom44 on August 1, 2012, 4:16 amThank you for this awesome map! We had a lot of fun playing it.
I don't know what more to say, puzzles were great, design perfect, and very cool lighting anyway!
Thank you for this awesome map! We had a lot of fun playing it.
I don't know what more to say, puzzles were great, design perfect, and very cool lighting anyway!
My mod for Portal 1: Portal:New Adventure
Quote from portal2tenacious on August 4, 2012, 9:26 am
Wow
http://m.youtube.com/index?desktop_uri= ... WZkU_C3vUo
Quote from Djinndrache on August 8, 2012, 7:28 amWe played a version of this map which was kinda buggy in the last part, but I guess it's already fixed since you were aware of this issue and it's been a while.
Good map, enjoyableaRUxJ83HSM0
(Link: http://www.youtube.com/watch?v=aRUxJ83HSM0)
We played a version of this map which was kinda buggy in the last part, but I guess it's already fixed since you were aware of this issue and it's been a while.
Good map, enjoyable
aRUxJ83HSM0
(Link: http://www.youtube.com/watch?v=aRUxJ83HSM0)
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from KennKong on August 31, 2012, 3:10 amRedunzl and I tried this one, playing with controllers. We got through all but the last room. Quick aiming with controllers just ain't happening, especially with our old, slow reflexes. Nonetheless, we enjoyed playing it up to that point. Since flinging is one of my favorite things to do in Portal, this was a lot of fun for me.
The looks were very well done, although we weren't exactly looking around for defects. We won't knock this for the difficulty, because we think all the fast-twitch kiddies should have their fun, too. Our one criticism is that this is a two-player map, but not really cooperative. Either one player is firing portals while the other goes for a ride, or they're both doing the same thing, simultaneously. That's fine with us, but we do like puzzles that require both players to do different things to make one solution. So just 4/5 from us.
Redunzl and I tried this one, playing with controllers. We got through all but the last room. Quick aiming with controllers just ain't happening, especially with our old, slow reflexes. Nonetheless, we enjoyed playing it up to that point. Since flinging is one of my favorite things to do in Portal, this was a lot of fun for me.
The looks were very well done, although we weren't exactly looking around for defects. We won't knock this for the difficulty, because we think all the fast-twitch kiddies should have their fun, too. Our one criticism is that this is a two-player map, but not really cooperative. Either one player is firing portals while the other goes for a ride, or they're both doing the same thing, simultaneously. That's fine with us, but we do like puzzles that require both players to do different things to make one solution. So just 4/5 from us.
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