Please or Register to create posts and topics.

[Coop] Broken Neurons

Page 1 of 4Next

UPDATE ON 25.8.2012
Now you can play the map through the Steam Workshop

Released 1.15! (3.11.2011)

-Added ramp to the last chamber for easier exit.

Short map with 2 chambers. Featuring light bridge, funnel, faith plate and deadly lasers!

Screenshots:
http://dl.dropbox.com/u/3300848/portal/ ... _00001.jpg
http://dl.dropbox.com/u/3300848/portal/ ... _00002.jpg

Click here to download [Coop] Broken Neurons

Screenshots!
Image
Image
I got a bit lazy with the 2nd chamber as you can see :D

Once again, excellent coop map MrLate. Short map, with nice puzzles that were easy-ish, but never too easy, very enjoyable. Fantastic looking map as well.

Very clever use of the lightbridge in Chamber 1. I'll be honest, it was my partner that got the "Aha!" moment of how to get to the exit.

Thanks for creating. 5/5

This map was alot of fun to play. It looked great and worked very well. We had alot of fun playing it. I loved the second chamber. Very innovative. Thanks for the great work. Please more coop maps - we need them.

Hey, thanks for comments! :D

I made a slight update to the 2nd chamber in new version I just uploaded. Funny thing... when I just decided to check this map this morning, I didn't know how to get both players to the exit :D. In testing I just used noclip...

But I figured out a way to do it anyway, just had to think with portals :). So I just made my "solution" little easier to carry out. I also compiled the map with -final settings which I forgot to do in the first version.

E: Trying to get download working again, could take a while. Select the older version from the "Download" section if the new one does not work

sorry but the latest archive is corrupted
requesting a re-upload

I fixed it by using the "external" option. Now you can download the map without problems.

This map was great. Above-average difficulty and while the looks are simple, congrats on mixing timing elements with puzzle ones so well.

One minor complaint about the room in this screenshot(forgot the count), I think the jumping could be more fun if it had some portal placement helpers. Particularly the jump to get the first cube took a couple of tries just because our portals were misaligned, which is even more confusing because you need to fly with an angle. I think another way to solve this would be making the gap for the cube bigger, although I don't know if it would ruin your maps' looks.

I had placed a placement helper on the floor panel, at least for me it locked in the middle unless I shot a portal there 2nd time. Also I think portal funneling should guide the player though portal.

Thanks for playing! :P

The flings in the first room were wildly inconsistent. We would try the same fling, through the same portals, and land (or die) in a different place every time. Even though we easily figured out what to do, getting it to work was very frustrating.

Spoiler
The fling to the high super button would land us short, or even more inexplicably, into the wall far to the right of the exit portal. The fling to the faith plate landed us short left and high right most of the time. The fling from the faith plate to the button stalk was even more inconsistent. About the only thing we didn't hit was the button stalk.

The second room was fine, although getting the second player to the exit had us stumped for a while (easy to do, we're just dumb that way.)

The lighting was quite good for a map that isn't that brightly lit. Maps this dark often have pitch black nooks and crannies; not yours.

Since this is a newly released map, I'm not going to put a rating on it yet. If you haven't fixed the inconsistent flings in the first room after a while, it will get a 3. Otherwise, it has the potential for a solid 4 from us.

Expand for my full signature
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Page 1 of 4Next