[Coop] Automatic Bowling Machine
Quote from Anchor on August 13, 2011, 10:03 amThis is not a puzzle!
This is a co-op map.
All right this is my first map.
I know there are lot of Bowling map but this one is having some differences.
1. Bowling Ball come back Automatically.
2. Pins(turret) set automatically with just a button.
(There are totally 4 types of pins permutation)
3. Automatic pins cleaning with a button.Enjoy Bowling with your friend!
P.S. And a little surprise when you enter the Bowling field.(with a button)
P.S. Sorry for bad English*I don't know this is or isn't a "playground" map
but I just try to upload it.
If this map is not allow to upload, please remove it and I apologize.File Name: mp_coop_autobowling.rar
File Size: 1.38 MiB
Click here to download Automatic Bowling Machine
This is not a puzzle!
This is a co-op map.
All right this is my first map.
I know there are lot of Bowling map but this one is having some differences.
1. Bowling Ball come back Automatically.
2. Pins(turret) set automatically with just a button.
(There are totally 4 types of pins permutation)
3. Automatic pins cleaning with a button.
Enjoy Bowling with your friend!
P.S. And a little surprise when you enter the Bowling field.(with a button)
P.S. Sorry for bad English
*I don't know this is or isn't a "playground" map
but I just try to upload it.
If this map is not allow to upload, please remove it and I apologize.
File Name: mp_coop_autobowling.rar
File Size: 1.38 MiB
Click here to download Automatic Bowling Machine
Quote from xdiesp on August 15, 2011, 2:01 pmMinigame in a sketchy enviroment: fun for some time but no finite goal (if you throw the ball yourself...), which might be a problem with the site guidelines - how about opening the exit at a points threshold? Quite some space for improvement on the mapping side.
Minigame in a sketchy enviroment: fun for some time but no finite goal (if you throw the ball yourself...), which might be a problem with the site guidelines - how about opening the exit at a points threshold? Quite some space for improvement on the mapping side.
