[Coop] Abandoned Geodome
Quote from Hunter-Killer on July 19, 2011, 11:47 pmAnother forgotten test deep underground in one of the many, many geodomes you need to use Repulsion Gel and Excursion Funnels to make it possible to navigate through the test and bounce your way to the exit.
Theme: Geodome, Underground
Elements: Repulsion Gel, Excursion Funnels, Light Bridge and Cooperation!Have fun and happy testing!
A video walkthrough will be uploaded shortly.
If anyone has had particular difficulty with this map, noticed any "glitches" or just has some feedback I would really like to hear it!
File Name: mp_coop_abandoned_geodome_latest.zip
File Size: 6.32 MiB
Click here to download [Coop] Abandoned Geodome
Another forgotten test deep underground in one of the many, many geodomes you need to use Repulsion Gel and Excursion Funnels to make it possible to navigate through the test and bounce your way to the exit.
Theme: Geodome, Underground
Elements: Repulsion Gel, Excursion Funnels, Light Bridge and Cooperation!
Have fun and happy testing!
A video walkthrough will be uploaded shortly.
If anyone has had particular difficulty with this map, noticed any "glitches" or just has some feedback I would really like to hear it!
File Name: mp_coop_abandoned_geodome_latest.zip
File Size: 6.32 MiB
Click here to download [Coop] Abandoned Geodome
Quote from ForbiddenDonut on July 20, 2011, 5:08 pmA short, simple puzzle that revolves around repulsion gel and its interaction with other puzzle mechanics. Visually, a beautifully done old aperture themed map that reminds me much of the aesthetic design for valve's later cooperation maps. The gameplay was clean, laid out in an organized fashion and made sense. Definitely recommended for anyone wanting an additional taste of the early mobility gel courses.
A short, simple puzzle that revolves around repulsion gel and its interaction with other puzzle mechanics. Visually, a beautifully done old aperture themed map that reminds me much of the aesthetic design for valve's later cooperation maps. The gameplay was clean, laid out in an organized fashion and made sense. Definitely recommended for anyone wanting an additional taste of the early mobility gel courses.
Quote from Salamandra on July 21, 2011, 9:24 pmGood simple puzzle. No complaints at all.
Here's my playthrough:
H-c2K-kl-Tc
Good simple puzzle. No complaints at all.
Here's my playthrough:
H-c2K-kl-Tc
Quote from satchmo on July 21, 2011, 10:49 pmNice puzzle.
Nice puzzle.
Vengeance
Olympic
[SP] Interception
Interception PeTI
Herman
Uprise
Unified
Quote from Hunter-Killer on July 24, 2011, 3:26 pmThanks ForbiddenDonut for the feedback, really appreciated and happy to know you enjoyed the test
Salamandra, seriously nice job on making these videos, it's really interesting to see other people play through the tests and observe them working it out. It's hard when making a level to see any other way than the intended solution so watching these really help with that.
You did, like you mentioned in the video, paint the far wall a little differently to how it was intended (if anything you found a more complex way of doing it!) but still you got the right idea and it's not like you "cheated" or found an exploit in the map.As always thanks for the feedback people and thanks to everyone who has given this map a go!
Thanks ForbiddenDonut for the feedback, really appreciated and happy to know you enjoyed the test
Salamandra, seriously nice job on making these videos, it's really interesting to see other people play through the tests and observe them working it out. It's hard when making a level to see any other way than the intended solution so watching these really help with that.
You did, like you mentioned in the video, paint the far wall a little differently to how it was intended (if anything you found a more complex way of doing it!) but still you got the right idea and it's not like you "cheated" or found an exploit in the map.
As always thanks for the feedback people and thanks to everyone who has given this map a go!
Quote from xdiesp on July 25, 2011, 8:46 amProfessional looking in some not indifferent Old Aperture, plays peculiarly oblique and calculated as available tools all work indirectly - you won't touch what you are using. Together with the shortness of breath that others mentioned, indeed it's small and the possible permutations of actions few, its other issue is the limited exchange required between players: the map can be soled.
In our playthrough, we were trying to [spoiler]reach the sky high portals by bouncing from the plate to the start, until we shut the gelled bridge[/spoiler] and the solution became glaring.
Professional looking in some not indifferent Old Aperture, plays peculiarly oblique and calculated as available tools all work indirectly - you won't touch what you are using. Together with the shortness of breath that others mentioned, indeed it's small and the possible permutations of actions few, its other issue is the limited exchange required between players: the map can be soled.
In our playthrough, we were trying to
Quote from Hunter-Killer on July 25, 2011, 5:34 pmThanks for the feedback xdiesp but I didn't quite follow, is there any change you could show explain how you can complete it with just one person as I've yet to figure it out!
Thanks for the feedback xdiesp but I didn't quite follow, is there any change you could show explain how you can complete it with just one person as I've yet to figure it out!
Quote from xdiesp on July 25, 2011, 11:54 pmI meant that it's good and fun, but also short and soloable. Like this:
If you are interested, I put together a way to require both players' input in the puzzles and keep them occupied longer. Here's how it would play:
Quote:- Players have to get the cube. It now takes 4 portals to bring gel to the cube area. Orange stands on the funnel's pressure plate while Blue pushes the gel button.- Now that the area is gelled, Orange funnels the cube up (to the only panel with no grid) and Blue extends the funnel from the panel above the exit to himself.
- Again, players use 4 portals to gel the chasm. To get across the chasm, you have to open a portcullis+fizzler by placing the cube on its cubeplate. Blue jumps across (is fizzled) while Orange stays behind.
- There's turrets on the other side: players have to drop blue gel on them from a funnel up high. Note how players are separated: Blue can't see gelfunnel machines; Orange has to stay on the funnel button. The solution is to trap some gel in a loop in the cube maze area, then have Blue jump across and kill the turrets.
- Blue is now at the lightbridge area. Players can easily manage to send the cube there to activate the lightbridge, but it would be useless. Their goal is to gel the exit wall and the lightbridge: note that they mustn't be able to snipe portals from the catwalk (they can now).
- To gel the exit wall, players use 4 portals to funnel gel to it. To gel the lightbridge, Orange has again to keep the gel in a loop: Blue rushes to the lightbridge's plate, stands on it so Orange can paint it.
- Blue keeps staying on the plate. Orange gets to him, passing the portcullis. He then climbs to the exit: in here he finds a pole button which inverts the funnel's flow for a time, and requires its pressure plate below to be active in order to be clickable.
- Blue steps on the inverter's plate, Orange clicks the button and the funnel becomes orange. Now Blue can funnel from the starting area to the exit by riding the funnel.
I meant that it's good and fun, but also short and soloable. Like this:
If you are interested, I put together a way to require both players' input in the puzzles and keep them occupied longer. Here's how it would play:
- Now that the area is gelled, Orange funnels the cube up (to the only panel with no grid) and Blue extends the funnel from the panel above the exit to himself.
- Again, players use 4 portals to gel the chasm. To get across the chasm, you have to open a portcullis+fizzler by placing the cube on its cubeplate. Blue jumps across (is fizzled) while Orange stays behind.
- There's turrets on the other side: players have to drop blue gel on them from a funnel up high. Note how players are separated: Blue can't see gelfunnel machines; Orange has to stay on the funnel button. The solution is to trap some gel in a loop in the cube maze area, then have Blue jump across and kill the turrets.
- Blue is now at the lightbridge area. Players can easily manage to send the cube there to activate the lightbridge, but it would be useless. Their goal is to gel the exit wall and the lightbridge: note that they mustn't be able to snipe portals from the catwalk (they can now).
- To gel the exit wall, players use 4 portals to funnel gel to it. To gel the lightbridge, Orange has again to keep the gel in a loop: Blue rushes to the lightbridge's plate, stands on it so Orange can paint it.
- Blue keeps staying on the plate. Orange gets to him, passing the portcullis. He then climbs to the exit: in here he finds a pole button which inverts the funnel's flow for a time, and requires its pressure plate below to be active in order to be clickable.
- Blue steps on the inverter's plate, Orange clicks the button and the funnel becomes orange. Now Blue can funnel from the starting area to the exit by riding the funnel.
Quote from Hunter-Killer on July 26, 2011, 11:02 amHah, well nicely done! I've adjusted the map so hopefully now you won't be able to do it solo, we will see!
Thank you ever so much for making that video and giving some suggestions onto how I could change the map, I may very well give it a try if my new version is still "exploitable"
Hah, well nicely done! I've adjusted the map so hopefully now you won't be able to do it solo, we will see!
Thank you ever so much for making that video and giving some suggestions onto how I could change the map, I may very well give it a try if my new version is still "exploitable"
Quote from Djinndrache on October 21, 2011, 2:40 pmI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:EckketPDzX8
(Link: http://www.youtube.com/watch?v=EckketPDzX8)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
EckketPDzX8
(Link: http://www.youtube.com/watch?v=EckketPDzX8)
Also note the video description for more feedback and my signature for additional project information.
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