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[Coop] a test in a spaceship

glados took p body and atlas to space :D
tell me about if you find a bug/glitch and i will fix the bug/glitch

File Name: a test in a spaceship.rar
File Size: 3.01 MiB
Click here to download a test in a spaceship

Seriously man, you are releasing a new map every other day and this one's again bottom of the barrel. Why not practicing a bit with what you have already in a WIP (with the help of others) and later release a proper product?

Enviroments look like savaged cutouts, the entrance alone screams zero attention to the fundamentals. There's no words to describe that Megaman-styled B&W corridor. Puzzles feature the push of a button plus one incredibly obtuse snipe in the dark: they're just there to delay you, waste your time. Not on par with the site's standards.

the hills are alive... with the sound of music

well done, really. excellent map. 5/5. keep making maps!

Image

was a bit stumped on the first room - but after that it was smooth sailing to the end. Well played. well played.

I hope that was sarcasm ^^
anyway, take time to make maps, not just make a box full of prop dynamics.
You should take at least 10 days to make a decent map, it looks like you took 1 hour.

Weak, man! Very weak. I had to noclip through the door in the spawn chamber. Then your level has no real challenge. In fact, I could have done better. Hell, a blind deaf mouse could have done better. Seriously, did you even bother to test this sad waste of time? And what was up with the theme? The only time I could tell it was "in space" was the sadly designed area you seem to have decided is the one you want to use as your thumbnail here. Here's a tip: never use a space theme when you don't know how to cut your floor to match the angel pf your wall. The glass is a nice touch (if a little weak), but your floor there goes all the way out to the edge of the space outside the glass. That looks really bad.

Speaking of looking bad, the texture on the ceiling around the funnel emitter does not line up. Also, what was the point of that funnel emitter to begin with? It didn't have any means of triggering it and added NOTHING to the map. In fact, nothing in the map added anything to the map.

I know I may sound harsh, but I have been making and playing maps for a while now. I know what looks good. This map looks like you worked on it for about an hour then decided it was finished. Honestly, you need to test your maps before you upload them. I know it is hard to test co-op maps. That is why the split screen mode is there. It will make all the difference in the world. If you have to you can always join a group who tests maps. Ask someone to help you test your map.

There is potential in this map. It is buried under a literal ton of garbage, but it is there. My advice for this map, however, is to scrap it and start over. The space idea is not a bad one. You simply have not met your goal, if you had one.

Wow! That was...uh, yeah. Just, yeah.
Keeliekins wrote:
was a bit stumped on the first room - but after that it was smooth sailing to the end. Well played. well played.

You can't be serious. This map was... not even a map. This almost looked like it was the start of a much larger, more fun, actual map. Maybe I missed something, but there was no map here. It struck me as being this person's first attempt at a map. It also struck me as being completely untested. What do I know, though? It's not as if I have been gaming for 15 years or anything.

Wow! That was...uh, yeah. Just, yeah.
xdiesp wrote:
Seriously man, you are releasing a new map every other day and this one's again bottom of the barrel. Why not practicing a bit with what you have already in a WIP (with the help of others) and later release a proper product?

Enviroments look like savaged cutouts, the entrance alone screams zero attention to the fundamentals. There's no words to describe that Megaman-styled B&W corridor. Puzzles feature the push of a button plus one incredibly obtuse snipe in the dark: they're just there to delay you, waste your time. Not on par with the site's standards.

Ummmm... what puzzles?

Wow! That was...uh, yeah. Just, yeah.
yugiohmastercomeatme wrote:
well done, really. excellent map. 5/5. keep making maps!

Seriously, a 5/5? What were you smoking when you gave it that?!

Wow! That was...uh, yeah. Just, yeah.

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

fc5IWzQW8rw
(Link: http://www.youtube.com/watch?v=fc5IWzQW8rw)

Also note the video description for more feedback and my signature for additional project information.