Compiled map problem
Quote from GameBurger on September 25, 2013, 6:27 pmI have this, kinda, big map. 13mb of a .BSP file, actually. It was working fine, compiling was good. Now, after I started debugging it (since people started to submit bugs etc.) I started to have a compiled map problem: My map has no proper lightning, it has only the default lightning all over the map. I can't really explain, but I can show.
Here is a good compilated map (13mb of .BSP): http://s17.postimg.org/4r8m85ypr/good.jpg
And this is a map after I made some bug fixing and aligning textures (1.8mb of .BSP): http://s11.postimg.org/5ka1z76cj/bad.jpg
A bit about my fixes: most of them were just aligned textures and props (tubes etc.). This map has borders, unreachable for player. They all have white texture, so my map is in a white box. After understanding that people can place portals on them, I replaced them again and set the invisible func_noportal_volume brushes on them. I think this might be the problem. I checked on the textures and i'm sure they don't leak, no void around.
I just nocliped all over my map - no void. I guess it can be a problem in the compilator settings. I mean I tried to set it to fast compile, but changed it back. MAYBE I didn't turn something back on.
So here it is. I need your help very much, guys. Thank you for attention.
I have this, kinda, big map. 13mb of a .BSP file, actually. It was working fine, compiling was good. Now, after I started debugging it (since people started to submit bugs etc.) I started to have a compiled map problem: My map has no proper lightning, it has only the default lightning all over the map. I can't really explain, but I can show.
Here is a good compilated map (13mb of .BSP): http://s17.postimg.org/4r8m85ypr/good.jpg
And this is a map after I made some bug fixing and aligning textures (1.8mb of .BSP): http://s11.postimg.org/5ka1z76cj/bad.jpg
A bit about my fixes: most of them were just aligned textures and props (tubes etc.). This map has borders, unreachable for player. They all have white texture, so my map is in a white box. After understanding that people can place portals on them, I replaced them again and set the invisible func_noportal_volume brushes on them. I think this might be the problem. I checked on the textures and i'm sure they don't leak, no void around.
I just nocliped all over my map - no void. I guess it can be a problem in the compilator settings. I mean I tried to set it to fast compile, but changed it back. MAYBE I didn't turn something back on.
So here it is. I need your help very much, guys. Thank you for attention.
Quote from FelixGriffin on September 25, 2013, 6:39 pmIf you didn't restart your game after using a fast compile you need to set mat_fullbright to 0. And check your fog settings.
If you didn't restart your game after using a fast compile you need to set mat_fullbright to 0. And check your fog settings.
Quote from Dafflewoctor on September 25, 2013, 6:41 pmHmm, that's strange. Try entering mat_fullbright 0 in the console with cheats on.
By the way. your map is looking nice!
EDIT: Dang, Felix ninja'd me. But try that.
Hmm, that's strange. Try entering mat_fullbright 0 in the console with cheats on.
By the way. your map is looking nice!
EDIT: Dang, Felix ninja'd me. But try that.
Quote from GameBurger on September 25, 2013, 6:49 pmThank you guys for replying. I tried mat_fullbright 0 with sv_cheats 1 (both on the map and main menu), but no changes. Map is 1.8mb size, used to be 13mb before, so I think this is a compilator error.
And thanks, I do thinkwithportals.com gel gameplay level, which we never got to try in the game itself. And I need that fog setting to bring some kind of atmosphere.
Thank you guys for replying. I tried mat_fullbright 0 with sv_cheats 1 (both on the map and main menu), but no changes. Map is 1.8mb size, used to be 13mb before, so I think this is a compilator error.
And thanks, I do thinkwithportals.com gel gameplay level, which we never got to try in the game itself. And I need that fog setting to bring some kind of atmosphere.
Quote from FelixGriffin on September 25, 2013, 7:03 pmThat small? It sounds like VRAD didn't run. Check again if you have a leak and if you're even running VRAD.
That small? It sounds like VRAD didn't run. Check again if you have a leak and if you're even running VRAD.
Quote from GameBurger on September 25, 2013, 7:07 pmFelixGriffin wrote:That small? It sounds like VRAD didn't run. Check again if you have a leak and if you're even running VRAD.Definitely running rad. It's "normal" in the RUN window and does all the work (if a cmd window does not lie to me). But it really seems that rad just doesn't work, tho map is being created for 1 hour.
Definitely running rad. It's "normal" in the RUN window and does all the work (if a cmd window does not lie to me). But it really seems that rad just doesn't work, tho map is being created for 1 hour.
Quote from GameBurger on September 25, 2013, 7:15 pmHere is my Run Map window: http://s17.postimg.org/ry2nlzdvj/Untitled.png
Never touched the expert button.Valve must really hate me. 1st time I got to be in the week's top of the workshop with my portal 2 map. People wait for the new one, but no, no dynamic lighting this time.
Here is my Run Map window: http://s17.postimg.org/ry2nlzdvj/Untitled.png
Never touched the expert button.
Valve must really hate me. 1st time I got to be in the week's top of the workshop with my portal 2 map. People wait for the new one, but no, no dynamic lighting this time.
Quote from P0rtalFTW on September 25, 2013, 7:22 pmcan you pm me it if you still cant get it right? (The .vmf) i'll see what i could do if needed
can you pm me it if you still cant get it right? (The .vmf) i'll see what i could do if needed
Quote from GameBurger on September 25, 2013, 7:28 pmP0rtalFTW wrote:can you pm me it if you still cant get it right? (The .vmf) i'll see what i could do if neededJust did
Just did
Quote from GameBurger on September 25, 2013, 7:53 pmI found the problem: http://s22.postimg.org/9bg9v6slt/Untitled.png
It appers to be, that VRAD won't do his job right. It cuts on VisLeafs and does not reach the "bounces" point. Anyone knows a fix for that?
I found the problem: http://s22.postimg.org/9bg9v6slt/Untitled.png
It appers to be, that VRAD won't do his job right. It cuts on VisLeafs and does not reach the "bounces" point. Anyone knows a fix for that?