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Combine ball launcher

I'm working on a map which, at one point, needs to be able to shoot something through a portal. I'm trying to use a collide-with-player-ing combine ball, but it seems the angle to launch is determined by the original angles, and it can't be parented to the func_tank I'm using. How should I do this?

Falsi sumus crusto!

to change the launch direction of a pelet emitter... nest it inside an instance, when it collapses during compile it will change the direction... im not sure this is what you're asking, but its about all I can tell you about this



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Basically I need a func_tank to fire combine balls at the player. So it needs to rotate somehow, within the game, preferably without scripting. :S

Falsi sumus crusto!

Is it possible to change the angles the ball launcher shoots at through an output? (if not try addoutput and the name of the launch angle key -> parm)

?????????????????????????????TWP Releases | My Workshop

Ah, that does work. So with a bit of scripting to get the parent's angles I should be able to do it.

Falsi sumus crusto!

That works, but after a day of working fine, it's now glitching differently--the balls don't collide with the player and kill him/her, they just pass through.

Falsi sumus crusto!
FelixGriffin wrote:
That works, but after a day of working fine, it's now glitching differently--the balls don't collide with the player and kill him/her, they just pass through.

Weird. Have you changed anything in the energy balls to do this? Grab and copy your ball launcher entity and see if it is the entities' problem.

And just to be curious, did you actually use a script? I can see a possible way to do it without an external file.

?????????????????????????????TWP Releases | My Workshop

Just RunScriptCode with a long line of squirrel. And it worked fine until I recompiled without a change, now recompiling and restarting don't change anything. :S

Falsi sumus crusto!

You don't happen to have your map sitting in one of the DLC folders?

?????????????????????????????TWP Releases | My Workshop

sdk_content/maps

Falsi sumus crusto!