Co-op tube ride sequence
Quote from Mr. P. Kiwi on October 12, 2011, 3:09 pmThis is an instance that when triggered causes a sequence in which Blue, Orange or both go flying through a set of vents, like the one that leads to and from the 'DLC room' in the hub.
To activate it you need a trigger_playerteam that will tell the instance what sequence to start (Blue/Orange; Long/Short) and to enable/disable the trigger_teleports.
You should also place two trigger_teleports - one for Orange and one for Blue. these should be enabled when the corresponding bot arrives and disabled when he leave's the trigger_playerteam brush.There are four alternate remote destinations for these brushes:
@orange_tuberide_long_teleport_trigger
@orange_tuberide_short_teleport_trigger
@blue_tuberide_long_teleport_trigger
@blue_tuberide_short_teleport_triggerYou can also have up to four point_teleport entities, from these the player will re-appear in the map after the sequence:
@orange_tuberide_long_teleport_trigger2
@orange_tuberide_short_teleport_trigger2
@blue_tuberide_long_teleport_trigger2
@blue_tuberide_short_teleport_trigger2YOU MUST NAME THESE ENTITIES APPROPRIATELY, otherwise the instance won't work properly.
Hope you'll make the best out of it, I'm sure I will.
File Name: coop_tuberide_ents.zip
File Size: 39.51 KiB
Click here to download Co-op tube ride sequence
This is an instance that when triggered causes a sequence in which Blue, Orange or both go flying through a set of vents, like the one that leads to and from the 'DLC room' in the hub.
To activate it you need a trigger_playerteam that will tell the instance what sequence to start (Blue/Orange; Long/Short) and to enable/disable the trigger_teleports.
You should also place two trigger_teleports - one for Orange and one for Blue. these should be enabled when the corresponding bot arrives and disabled when he leave's the trigger_playerteam brush.
There are four alternate remote destinations for these brushes:
@orange_tuberide_long_teleport_trigger
@orange_tuberide_short_teleport_trigger
@blue_tuberide_long_teleport_trigger
@blue_tuberide_short_teleport_trigger
You can also have up to four point_teleport entities, from these the player will re-appear in the map after the sequence:
@orange_tuberide_long_teleport_trigger2
@orange_tuberide_short_teleport_trigger2
@blue_tuberide_long_teleport_trigger2
@blue_tuberide_short_teleport_trigger2
YOU MUST NAME THESE ENTITIES APPROPRIATELY, otherwise the instance won't work properly.
Hope you'll make the best out of it, I'm sure I will.
File Name: coop_tuberide_ents.zip
File Size: 39.51 KiB
Click here to download Co-op tube ride sequence



