Please or Register to create posts and topics.

Co-op models

Heya there,

I am just wondering...is it possible to use one of the models of the co-op robots...(no animation needed) in the singleplayer?

As I have a good idea for a little mini-game involving turrets and one of the models.

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||

Just create a prop_dynamic with the model of the bots.
Their names are eggbot and ballbot.

Skotty wrote:
Just create a prop_dynamic with the model of the bots.
Their names are eggbot and ballbot.

Thanks. Didn't know you could have the animations as well. =]

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||

Even better, you can make it so that the player model is one of the robots instead of Chell - heck, you could even turn her into a turret or a Weighted Companion Cube. Search for a topic named 'robots not chell' if you're interested.

Image
ImageImageImageImage

I remember someone made a huge fuss about that thread.

I'm wondering what solution they worked with as cl_playermodel doesn't actually do anything.

?????????????????????????????TWP Releases | My Workshop

Erm, if I recall, it does work, or maybe the second idea they had in that thread, because I always make the player Atlas in my maps now for continuity.

Image
ImageImageImageImage