Clip portals?
Quote from gompasta on September 29, 2011, 4:06 pmI have a clip brush blocking a glass prop, yet i also want it to block portals, which it does not right now. Is there an easy way other than creating 2 nodraws?
I have a clip brush blocking a glass prop, yet i also want it to block portals, which it does not right now. Is there an easy way other than creating 2 nodraws?
Quote from spongylover123 on September 29, 2011, 4:10 pmFunc_portal_bumper, func_portal_no volume, I think.
Func_portal_bumper, func_portal_no volume, I think.
Quote from gompasta on September 29, 2011, 4:13 pmSorry, all they did was disable the clip. By the way, the wall behind the glass prop is supposed to be portalable.
Sorry, all they did was disable the clip. By the way, the wall behind the glass prop is supposed to be portalable.
Quote from Rubrica on September 29, 2011, 4:36 pmI think brushes textured with invisible are solid to both players and portal shots - I'm not sure, though.
I think brushes textured with invisible are solid to both players and portal shots - I'm not sure, though.
Quote from gompasta on September 29, 2011, 4:39 pmNope. it just acts like the normal clip brush. If i need to, i can replace the broken windows with something else (Broken panels, maybe?), but that is less preferable, due to it being a behind the scenes map.
Nope. it just acts like the normal clip brush. If i need to, i can replace the broken windows with something else (Broken panels, maybe?), but that is less preferable, due to it being a behind the scenes map.
Quote from spongylover123 on September 29, 2011, 4:44 pmI think you should just use a nodraw
I think you should just use a nodraw
Quote from Vordwann on September 29, 2011, 4:46 pmNo. Make a playerclip brush and make another brush in the same place that's a func_noportal_volume.
No. Make a playerclip brush and make another brush in the same place that's a func_noportal_volume.
[spoiler][SP] Alternate[/spoiler]
Quote from gompasta on September 29, 2011, 4:53 pmRubrica wrote:Maybe the blockbullets texture?Closest so far. It blocks the portal shots and allows player collisions, but it has a weird effect of it being portal-able. Trying out a few methods to prevent that, but it seems making these blocks an entity destroys the textures "Abilities".
spongylover123 wrote:I think you should just use a nodrawWould that be preferable? Whenever i do workarounds with nodraw it normally has weird effects, such as cutting up a texture.
Vordwann wrote:No. Make a playerclip brush and make another brush in the same place that's a func_noportal_volume.Nope, that still allows portals through. Does that not just prevent portals being placed on a brush, instead of preventing the shot?
Closest so far. It blocks the portal shots and allows player collisions, but it has a weird effect of it being portal-able. Trying out a few methods to prevent that, but it seems making these blocks an entity destroys the textures "Abilities".
Would that be preferable? Whenever i do workarounds with nodraw it normally has weird effects, such as cutting up a texture.
Nope, that still allows portals through. Does that not just prevent portals being placed on a brush, instead of preventing the shot?
Quote from Vordwann on September 29, 2011, 5:17 pmTry a normal "clip" texture?
Try a normal "clip" texture?
[spoiler][SP] Alternate[/spoiler]
