Please or Register to create posts and topics.

Clip portals?

Page 1 of 2Next

I have a clip brush blocking a glass prop, yet i also want it to block portals, which it does not right now. Is there an easy way other than creating 2 nodraws?

Func_portal_bumper, func_portal_no volume, I think.

Sorry, all they did was disable the clip. By the way, the wall behind the glass prop is supposed to be portalable.

I think brushes textured with invisible are solid to both players and portal shots - I'm not sure, though.

Image
ImageImageImageImage

Nope. it just acts like the normal clip brush. If i need to, i can replace the broken windows with something else (Broken panels, maybe?), but that is less preferable, due to it being a behind the scenes map.

Maybe the blockbullets texture?

Image
ImageImageImageImage

I think you should just use a nodraw

No. Make a playerclip brush and make another brush in the same place that's a func_noportal_volume.

My Maps:
[spoiler][SP] Alternate[/spoiler]
Rubrica wrote:
Maybe the blockbullets texture?

Closest so far. It blocks the portal shots and allows player collisions, but it has a weird effect of it being portal-able. Trying out a few methods to prevent that, but it seems making these blocks an entity destroys the textures "Abilities".

spongylover123 wrote:
I think you should just use a nodraw

Would that be preferable? Whenever i do workarounds with nodraw it normally has weird effects, such as cutting up a texture.

Vordwann wrote:
No. Make a playerclip brush and make another brush in the same place that's a func_noportal_volume.

Nope, that still allows portals through. Does that not just prevent portals being placed on a brush, instead of preventing the shot?

Try a normal "clip" texture?

My Maps:
[spoiler][SP] Alternate[/spoiler]
Page 1 of 2Next