Checking Velocity of objects with Trigger_Catapult
Quote from saberboy117 on May 27, 2011, 7:44 pmI have been trying to make glass break on a fast enough impact using the trigger_catapults use threshold check. It wont trigger the glass breaking (onCatapult). I have both the OnlyCheck Velocity and ThresholdCheck on, and have a lower velocity of .5 and upper of 1, and am wondering why it wont trigger the break. any tips on velocity checking would be appriciated.
thanks
I have been trying to make glass break on a fast enough impact using the trigger_catapults use threshold check. It wont trigger the glass breaking (onCatapult). I have both the OnlyCheck Velocity and ThresholdCheck on, and have a lower velocity of .5 and upper of 1, and am wondering why it wont trigger the break. any tips on velocity checking would be appriciated.
thanks
Quote from NinjaChris098 on May 27, 2011, 7:57 pmI found out yesterday that if you run 'Portal 2 (Tools Mode)' from within the Authoring Tools, you can find out if trigger_catapults are activating with Threshold Check on.
It will appear kinda like a console in the top left as you run the map. Did this help?
I found out yesterday that if you run 'Portal 2 (Tools Mode)' from within the Authoring Tools, you can find out if trigger_catapults are activating with Threshold Check on.
It will appear kinda like a console in the top left as you run the map. Did this help?
Quote from gallardo on July 17, 2011, 10:01 amSame here, lower threshold 0 and upper is 1 and still doesn't work
EDIT: now kind of work but only if a press forward when entering the trigger. bah
Same here, lower threshold 0 and upper is 1 and still doesn't work
EDIT: now kind of work but only if a press forward when entering the trigger. bah
Quote from gallardo on July 17, 2011, 12:08 pmthreshold didn't work as expected, in fact if you set player speed = 500, lower t=.1 and upper t=.5, to trigger you need to travel faster than 50u/sec and slower than 250u/s
Fine, but it doesn't work.with my playerspeed=1000 and lower t=.9 upper t=1, you should travel fast to trigger but ingame you can only make a jump and it fires.
mmmm
threshold didn't work as expected, in fact if you set player speed = 500, lower t=.1 and upper t=.5, to trigger you need to travel faster than 50u/sec and slower than 250u/s
Fine, but it doesn't work.
with my playerspeed=1000 and lower t=.9 upper t=1, you should travel fast to trigger but ingame you can only make a jump and it fires.
mmmm
