chaning the weight of an prop_weighted_cube
Quote from Dakoon on June 17, 2011, 5:44 pmIs it possible to change the weight of an prop_weighted_cube?
Why? because if it gets pushed it rolls to far
(sphere)
Is it possible to change the weight of an prop_weighted_cube?
Why? because if it gets pushed it rolls to far
(sphere)
Quote from Omnicoder on June 17, 2011, 6:09 pmThe only possibility without switching to prop_physics and manually built buttons would be to decompile the model and embed a recompiled version with modified propdata.
The only possibility without switching to prop_physics and manually built buttons would be to decompile the model and embed a recompiled version with modified propdata.
Quote from Soundlogic on June 17, 2011, 9:34 pmAlso I think I recall someone having trouble due to there being a upper limit on the weight that can be picked up by the portal gun (50 I think?)
Also I think I recall someone having trouble due to there being a upper limit on the weight that can be picked up by the portal gun (50 I think?)
Quote from walropodes on June 17, 2011, 9:38 pmIs there a convar for changing the portal gun's weight limit?
Is there a convar for changing the portal gun's weight limit?
Quote from gallardo on June 18, 2011, 3:13 am@dakoon: Mass can be changed on prop_physics but it's meant to remain the same to maintain consistency, so it's better to make a different object if you need something heavier.
@walropodes: if the old ones are still there, yes.
@dakoon: Mass can be changed on prop_physics but it's meant to remain the same to maintain consistency, so it's better to make a different object if you need something heavier.
@walropodes: if the old ones are still there, yes.
Quote from Dakoon on June 18, 2011, 10:05 am
Ive tried different values of Mass Scale but they behave all the same.
Can i set the mass directly ?
Is there another moddel? I dont like the skin of the current

Ive tried different values of Mass Scale but they behave all the same.
Can i set the mass directly ?
Is there another moddel? I dont like the skin of the current ![]()
Quote from mbortolino on June 18, 2011, 12:36 pmYou can set mass directly in the Override Parameters using eg. mass,10
Another useful means of tweaking physical properties is a trigger_vphysics_motion, which lets you scale gravity, add extra air resistance & set a max speed.
You can set mass directly in the Override Parameters using eg. mass,10
Another useful means of tweaking physical properties is a trigger_vphysics_motion, which lets you scale gravity, add extra air resistance & set a max speed.
