Cant Find map leak!
Quote from Jaywhisker on July 22, 2012, 4:43 pmI keep getting the error saying my map is leaking, and when i do the map/loadpointfile, the red line just goes straight through a solid block. I have tried many things, and the line is not pointing to a detatched func_..., so idk what the problem is. I have provided a link to my map below. Someone plz help. thanks you for your time, jay.
http://www.mediafire.com/?aj6tnc0daeoyb2u
I keep getting the error saying my map is leaking, and when i do the map/loadpointfile, the red line just goes straight through a solid block. I have tried many things, and the line is not pointing to a detatched func_..., so idk what the problem is. I have provided a link to my map below. Someone plz help. thanks you for your time, jay.
http://www.mediafire.com/?aj6tnc0daeoyb2u
Quote from Lpfreaky90 on July 22, 2012, 5:30 pmHave you tried clicking the "to world" button yet with the solid block selected?
Only world brushes can seal your map. Func_brushes or func_details or other kinds of brushes can'tEDIT
Hahahahaha Jose... beat you to it!
Have you tried clicking the "to world" button yet with the solid block selected?
Only world brushes can seal your map. Func_brushes or func_details or other kinds of brushes can't
EDIT
Hahahahaha Jose... beat you to it!

Quote from josepezdj on July 22, 2012, 5:30 pmEven though it's a "solid block", it could be a func_door or a func_detail or whatever other brush entity, and those can't seal the map. Check again that solid block
EDIT
Hahahahaha Anna... we posted at the same time... and nearly the same... lol... including the wink!
Even though it's a "solid block", it could be a func_door or a func_detail or whatever other brush entity, and those can't seal the map. Check again that solid block
EDIT
Hahahahaha Anna... we posted at the same time... and nearly the same... lol... including the wink!
Quote from greykarel on July 22, 2012, 5:32 pmYou have an obviouse hole in your world brushes. When I loaded point file the red line went from the cube dropper through two panels that are props. I can see that you've ported PTI map to hammer, remove one 128*128*128 block and placed those two entities in the hole. But props can't seal your map. Never. Even if they looks like brush. You should place a brush 128*128*32 over them.
You have an obviouse hole in your world brushes. When I loaded point file the red line went from the cube dropper through two panels that are props. I can see that you've ported PTI map to hammer, remove one 128*128*128 block and placed those two entities in the hole. But props can't seal your map. Never. Even if they looks like brush. You should place a brush 128*128*32 over them.
Quote from Jaywhisker on July 22, 2012, 6:23 pmOops, sorry, here is the new map file. Accidentaly gave you my backup one. Btw, thanks for replying guys.
http://www.mediafire.com/?lze8a20974cr919
Oops, sorry, here is the new map file. Accidentaly gave you my backup one. Btw, thanks for replying guys.
http://www.mediafire.com/?lze8a20974cr919

Quote from josepezdj on July 23, 2012, 2:12 amJaywhisker wrote:Oops, sorry, here is the new map file. Accidentaly gave you my backup one. Btw, thanks for replying guys.
http://www.mediafire.com/?lze8a20974cr919So, did you check out about what we have told you to? or are you asking us to look into your map without even trying yourself to solve the issue? please let us know...

http://www.mediafire.com/?lze8a20974cr919
So, did you check out about what we have told you to? or are you asking us to look into your map without even trying yourself to solve the issue? please let us know...
Quote from Jaywhisker on July 23, 2012, 7:54 amI actually found it now. Thanks a lot guys! It turns out there was a prop without anything to cover it somewhere. I wasnt able to find it right away because the line wasnt pointing to it. But I found it and sealed it and my map looks great. So, thanks again!
I actually found it now. Thanks a lot guys! It turns out there was a prop without anything to cover it somewhere. I wasnt able to find it right away because the line wasnt pointing to it. But I found it and sealed it and my map looks great. So, thanks again!