Cannot drop Wheatley
Quote from portal2tenacious on December 22, 2012, 8:59 pmI have a map where the player picks up Wheatley, but they can through him into goo as soon as they pick him up. This causes many problems for the map, so I was wondering if there was any way to make it so you can't drop him, like in the campaign. Thanks in advance.
I have a map where the player picks up Wheatley, but they can through him into goo as soon as they pick him up. This causes many problems for the map, so I was wondering if there was any way to make it so you can't drop him, like in the campaign. Thanks in advance.
Quote from FelixGriffin on December 22, 2012, 9:40 pmYou can, if he's an npc_personality_core. I believe DisablePickup stops any form of +use, although I may be wrong.
You can, if he's an npc_personality_core. I believe DisablePickup stops any form of +use, although I may be wrong.
Quote from portal2tenacious on December 23, 2012, 8:48 pmNope. You can still drop him, but then you can't pick him up. I have a system set up were "OnPlayerDrop->!Self->ForcePickup" Its working so far, but if you spam use and move, Wheatley likes to jerk around. I can work with this, but if anyone happens to find a more efficient way, please let me know. Thanks for your help.
Nope. You can still drop him, but then you can't pick him up. I have a system set up were "OnPlayerDrop->!Self->ForcePickup" Its working so far, but if you spam use and move, Wheatley likes to jerk around. I can work with this, but if anyone happens to find a more efficient way, please let me know. Thanks for your help.
Quote from Lpfreaky90 on December 23, 2012, 8:50 pmdecompile a game map, see how they've done it there
decompile a game map, see how they've done it there
Quote from FelixGriffin on December 24, 2012, 11:47 amMaybe they put something in front of the player to stop +use from working?
Maybe they put something in front of the player to stop +use from working?
Quote from Fracture on December 28, 2012, 3:30 pmi thought maybe that they put an input like onpickup setparent !player
i thought maybe that they put an input like onpickup setparent !player