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Can you deny gel to be painted on selected surface? [Solved]

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Is their a way that you can deny gel to be applied on selected brush/bloc/surface?

Create a thin Brush slightly above the surface you want no paint on, then press ctrl + t and choose trigger_paint_cleanser. Now any sort of paint will not be able to pass the trigger.

The Aperture Alpha
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Thank you very much!

:notwant: If I had thought this possible I would have solved quite a few Conversion Gel related exploits in my map.

TBH, giving your player conversion gel and then only letting them put it where you want it is one of the most frustrating ways to make a puzzle.

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster

How would this be accomplished using a grating texture (such that the gel would go through the grate and down below the grating)?

Grating textures are programmed to allow paint to go through them, as is seen in many of the old aperture maps.

My Maps:
[spoiler][SP] Alternate[/spoiler]
Hober wrote:
TBH, giving your player conversion gel and then only letting them put it where you want it is one of the most frustrating ways to make a puzzle.

This. If you must block paint on a normally paintable surface, then please make it very obvious to the player which surfaces are paintable and which aren't.

It wouldn't be everywhere, it was just on a wall where you shouldn't be able to get to without a great deal of trial and error.

The Irate Pirate wrote:
It wouldn't be everywhere, it was just on a wall where you shouldn't be able to get to without a great deal of trial and error.

And then if the player spends time and effort trying to get paint to that surface and it magically doesn't stick, that player is rightfully going to be really pissed off. This is exactly the kind of thing you should avoid.

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