Can't find tutorials for a couple of things
Quote from benzrf on May 28, 2012, 4:14 pmThis might not be the best place to ask, but I have no idea where else to, so...
I'm interested in learning how to create & add custom models to maps and how to add new textures to use. I'd also like to know how to use scripts like .nut files and how they work. Unfortunately, I can't find any tutorials on either of those topics. I've tried googling all kinds of different combinations of keywords, but I've been completely unable to locate anything explaining what I want to know.
Does anybody have links to guides on these topics?
This might not be the best place to ask, but I have no idea where else to, so...
I'm interested in learning how to create & add custom models to maps and how to add new textures to use. I'd also like to know how to use scripts like .nut files and how they work. Unfortunately, I can't find any tutorials on either of those topics. I've tried googling all kinds of different combinations of keywords, but I've been completely unable to locate anything explaining what I want to know.
Does anybody have links to guides on these topics?
Quote from spongylover123 on May 28, 2012, 4:19 pmyeah, there arent many tutorials on modelling for portal 2 or scripting either.
You may need to find tutorials about it for other source games such as hl2 or l4d.
yeah, there arent many tutorials on modelling for portal 2 or scripting either.
You may need to find tutorials about it for other source games such as hl2 or l4d.
Quote from Lpfreaky90 on May 28, 2012, 6:01 pmbenzrf wrote:Hmm. Well, I was mainly googling for Hammer and not HL2 or anything. I'll try that.Hammer isn't where models are made. There are a lot of good HL2 tutorials so a google search for that should provide you with more information. You could also search for source engine modeling, or left4dead modeling.
Hammer isn't where models are made. There are a lot of good HL2 tutorials so a google search for that should provide you with more information. You could also search for source engine modeling, or left4dead modeling.

Quote from ChickenMobile on May 28, 2012, 10:31 pmlpfreaky90 wrote:Hammer isn't where models are made.Unless of course you are like lpFreaky and make them in Propper.
Unless of course you are like lpFreaky and make them in Propper.
Quote from Groxkiller585 on May 28, 2012, 10:39 pmchickenmobile wrote:lpfreaky90 wrote:Hammer isn't where models are made.Unless of course you are like lpFreaky and make them in Propper.
Hey! If you make the scale in hammer much larger than it will be and scale it down, you can make decent static props. (Plus since he added LOD support, they can be optimized too!)
Unless of course you are like lpFreaky and make them in Propper.
Hey! If you make the scale in hammer much larger than it will be and scale it down, you can make decent static props. (Plus since he added LOD support, they can be optimized too!)


Quote from josepezdj on May 29, 2012, 8:26 amchickenmobile wrote:Unless of course you are like lpFreaky and make them in Propper.Wait, is there any Propper version that works with the Authoring tools out there? I tried v0.3 to no avail... and also I asked Omicoder and he told me that it was impossible as the new vbsp.exe (I mean the very first version in Portal2, not this latest one with the dlc2) has so different coding than the Portal one.

Wait, is there any Propper version that works with the Authoring tools out there? I tried v0.3 to no avail... and also I asked Omicoder and he told me that it was impossible as the new vbsp.exe (I mean the very first version in Portal2, not this latest one with the dlc2) has so different coding than the Portal one.

Quote from ChickenMobile on May 29, 2012, 8:56 amWhat I did was edit SDK with a new GameConfig.txt inside SourceSDK/bin/Source2007/bin and launched HL2: Episode 1.
Propper compiled with it which was great, however the grid for Hammer was stuffed up. Therefore you probably need to create your model inside of P2AT and then import it to EP1 Hammer.
What I did was edit SDK with a new GameConfig.txt inside SourceSDK/bin/Source2007/bin and launched HL2: Episode 1.
Propper compiled with it which was great, however the grid for Hammer was stuffed up. Therefore you probably need to create your model inside of P2AT and then import it to EP1 Hammer.

Quote from josepezdj on May 29, 2012, 11:48 amGreat chicken! sounds like an awesome workaround! I'll look into it this weekend to see if I can manage to make it work!
Thanks!
Great chicken! sounds like an awesome workaround! I'll look into it this weekend to see if I can manage to make it work!
Thanks!
Quote from kariko on May 29, 2012, 2:05 pmI also need help with scripting. I want to make a beam of light travel through portals and activate things. Is this possible and if so, how hard would it be for someone who knows no Vscripting to do?
EDIT: Do you guys think I can recolor a laser yellow and then take off the damage to create a "beam" of light?
I also need help with scripting. I want to make a beam of light travel through portals and activate things. Is this possible and if so, how hard would it be for someone who knows no Vscripting to do?
EDIT: Do you guys think I can recolor a laser yellow and then take off the damage to create a "beam" of light?
Now let's solve this thing! ^^