Can't find the "@music" entity
Quote from falconfetus8 on June 10, 2012, 10:41 pmHello. I recently imported a map that I made in the Puzzle Maker into Hammer. I've successfully made all of the adjustments to my map that I needed...except for changing the music. After combing my way through the entire map, checking the outputs on every trigger I could find, I finally found the trigger that turns the music on. The problem is that I can't seem to find the entity that it's targeting, "@music". It isn't anywhere on the map! I need to find the "@music" entity so that I can change the background music, but it's nowhere to be found. Am I doing something wrong? Does the "@" symbol in front of it mean anything? Thanks in advance for the help.
Hello. I recently imported a map that I made in the Puzzle Maker into Hammer. I've successfully made all of the adjustments to my map that I needed...except for changing the music. After combing my way through the entire map, checking the outputs on every trigger I could find, I finally found the trigger that turns the music on. The problem is that I can't seem to find the entity that it's targeting, "@music". It isn't anywhere on the map! I need to find the "@music" entity so that I can change the background music, but it's nowhere to be found. Am I doing something wrong? Does the "@" symbol in front of it mean anything? Thanks in advance for the help.
Quote from RustyDios on June 10, 2012, 10:48 pmIt likely means that it is in an instance. You should be able to find it using the Map > Entity Report option in the menu bar... look in the second column in the (parenthesis) for the name. When you find it select it and select GoTo... do what you need to do, but save the instance as something else and use your modified instance instead of the default one.
It likely means that it is in an instance. You should be able to find it using the Map > Entity Report option in the menu bar... look in the second column in the (parenthesis) for the name. When you find it select it and select GoTo... do what you need to do, but save the instance as something else and use your modified instance instead of the default one.

Quote from ChickenMobile on June 10, 2012, 10:58 pmWhat they said.
Quick search: it is the the global_ents instance and is an ambient_generic.
What they said.
Quick search: it is the the global_ents instance and is an ambient_generic.
Quote from Brainstone on June 11, 2012, 11:16 amIt is inside of the global_ents instance, which is inside of the entry elevator instance. Delete the said output, add a new ambient_generic with the play everywhere flag ticked and the is NOT looped flag unticked, then choose the background music you'd like and play it from the same trigger.
It is inside of the global_ents instance, which is inside of the entry elevator instance. Delete the said output, add a new ambient_generic with the play everywhere flag ticked and the is NOT looped flag unticked, then choose the background music you'd like and play it from the same trigger.

Quote from BenVlodgi on June 12, 2012, 1:03 amif I recall correctly it is in the mandatory observation room, the one with the projected texture
in the future you can just collapse all instances... then make a point entity name it what you want to find.. in this case @music
then hit the mark button, and it will select all the entities with that name
if I recall correctly it is in the mandatory observation room, the one with the projected texture
in the future you can just collapse all instances... then make a point entity name it what you want to find.. in this case @music
then hit the mark button, and it will select all the entities with that name