Please or Register to create posts and topics.

Can someone maybe compile this model?

Page 1 of 2Next

Long story short, studiocompiler is completely broken for me. I've successfully decompiled models, but using that same qc doesn't work to recompile it. So, my request is if anyone can compile the attached files for me.

also if you can get the extra rocket turret skins working that would be helpful but not required if you want to try and take this on.

If you are curious...

Spoiler
I'm attempting to recreate this as an instance.
Image

If you are willing, your contribution will be credited in the map or instance, when I release it.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

I'll do that. Will be attached as soon as it's done.

Edit:
Oh, you should include "rocket_sentry_reference.smd". I don't need the .tga file :P

.qc file:

Code: Select all
$modelname "Rocket_core.mdl"

$scale 1

$model "Body" "rocket_sentry_reference.smd"

$cdmaterials "modelsprops_bts"

$texturegroup skinfamilies
{
   { "Rocket_Sentry.vmt" }
   { "rocket_sentry_b.vmt" }
   { "rocket_sentry_c.vmt" }
   { "Rocket_Sentry_inactive.vmt" }
}

$sequence "Idle" "idle.smd" fps 30 ACT_IDLE 1 loop

$sequence "Fire" "fire.smd" fps 30 ACT_FIRE 1

$surfaceprop "metal"

$collisionmodel "phymodel.smd"
{
   $concave
   $mass 100
}

Be careful--I decompiled and recompiled the rocket turret a while back, but the new model was useless because the aiming animations didn't work quite right.

Falsi sumus crusto!

Why do you even recompile it, if you want to keep original animations? Just use the original!

All I want to do with this Model is use it for a custom turret, the aiming will be handled by a func_tank.
Thanks Skotty, for helping me out :thumbup:

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!
Skotty wrote:
Why do you even recompile it, if you want to keep original animations? Just use the original!

I wanted to change some of the pose parameters for the aiming, to make it work with a func_tank. It failed, so on a hunch I recompiled from the original and it had the same problem.

Falsi sumus crusto!

That's normal. The decompiler screws up those parameters, you have to fix them by hand in the .qc.

Ah, that's a known bug? Good to know.

What would some reasonable values be?

Falsi sumus crusto!

You have to take a look on the original and some SDK models from Source SDK. It's not that easy. More info can be found on Valve Wiki.

Here is my version of the walking turret, still with the placeholder rocket turret model.
http://www.youtube.com/watch?v=i9KmWCDukUs&feature=youtu.be

Also, regardless of the QC file I put in, all the compile button on studiomdl ever does is just duplicate the window. I've tried both compiling programs, and through notepad++ and Milkshape, but it doesn't seem to work.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!
Page 1 of 2Next