Can gel be teleported/ trigger a trigger_proximity?
Quote from raubana on April 2, 2012, 2:29 pmIt's kinda a long story, but I want a trigger to teleport only gel. The problem is filtering it. I tried using a filter_activator_class set to only let "paint_sphere" pass. This seems to be ignoring everything.
I was curious if gel could even be detected at all, so I made a trigger_proximity (using the same filter as before) to turn on a light when it detected gel. The light never came on when gel passed through, so I don't know what to think...
Apparently gel is actually a partical, but that shouldn't stop me from detecting it and moving it, right?
It's kinda a long story, but I want a trigger to teleport only gel. The problem is filtering it. I tried using a filter_activator_class set to only let "paint_sphere" pass. This seems to be ignoring everything.
I was curious if gel could even be detected at all, so I made a trigger_proximity (using the same filter as before) to turn on a light when it detected gel. The light never came on when gel passed through, so I don't know what to think...
Apparently gel is actually a partical, but that shouldn't stop me from detecting it and moving it, right?
Quote from Lpfreaky90 on April 2, 2012, 2:57 pmI'm not sure how to detect paint; if I needed to know this in a level I usually cheated my way around it:
Portal detector under the gel dropper; portal detector from where the gel hits the surface you want it to be, a button to activate the gel and a counter to see if all things happened at the same time. But I don't think that's a good idea.
Why do you want to teleport the gel anyways? Is there no way you can just add a second gel dropper? Often the easiest solutions are the best!
I'm not sure how to detect paint; if I needed to know this in a level I usually cheated my way around it:
Portal detector under the gel dropper; portal detector from where the gel hits the surface you want it to be, a button to activate the gel and a counter to see if all things happened at the same time. But I don't think that's a good idea
.
Why do you want to teleport the gel anyways? Is there no way you can just add a second gel dropper? Often the easiest solutions are the best!
Quote from raubana on April 2, 2012, 3:07 pmCrap...I guess I'm going to have to tell the long story...
I'm trying to test out a new aperture product idea. Basically, there'd be mini portals inside of these weighted cubes that could only let gels through. That way you could aim gel with more precision by holding the cube that is shooting the gel out of it. But for this to work, there would have to be another cube teleporting the gel from the dispenser to the other cube.
Here's a pic of what I'm trying to do:
Crap...I guess I'm going to have to tell the long story...
I'm trying to test out a new aperture product idea. Basically, there'd be mini portals inside of these weighted cubes that could only let gels through. That way you could aim gel with more precision by holding the cube that is shooting the gel out of it. But for this to work, there would have to be another cube teleporting the gel from the dispenser to the other cube.
Here's a pic of what I'm trying to do:
Quote from Lpfreaky90 on April 2, 2012, 3:13 pmMaybe you can add a func_clip_vphysics? https://developer.valvesoftware.com/wik ... p_vphysics
Maybe you can add a func_clip_vphysics? https://developer.valvesoftware.com/wik ... p_vphysics
Quote from Lpfreaky90 on April 2, 2012, 3:39 pmplace that in front of the portal; that should prevent objects going through it
place that in front of the portal; that should prevent objects going through it ![]()
Quote from raubana on April 2, 2012, 3:56 pmThat's...not what I meant, but that's not a bad idea. What I'm trying to do is have portable portals built into the cubes. (By the way, I tried this with world portals...HORRIBLE IDEA. WOULD NOT RECOMMEND TRYING IT!!)
That's...not what I meant, but that's not a bad idea. What I'm trying to do is have portable portals built into the cubes. (By the way, I tried this with world portals...HORRIBLE IDEA. WOULD NOT RECOMMEND TRYING IT!!)
Quote from Lpfreaky90 on April 2, 2012, 4:08 pmyea; I think the only possible way to do this is by using worldportals and that is a bad idea
Sometimes the game/engine limits awesome ideas
yea; I think the only possible way to do this is by using worldportals and that is a bad idea ![]()
Sometimes the game/engine limits awesome ideas ![]()
Quote from raubana on April 2, 2012, 4:11 pmI managed to get prop_paint_bombs to teleport, but they weren't shooting out at the right angle.
I managed to get prop_paint_bombs to teleport, but they weren't shooting out at the right angle.
Quote from Lpfreaky90 on April 2, 2012, 4:21 pmah; fair enough; you detected the paint and then moved them?
ah; fair enough; you detected the paint and then moved them?

