Cake decal
Quote from lvleow on August 8, 2011, 2:31 pmAhhhh, do you remember the good old days? When you first put on that orange jumpsuit and began testing. There was no grudge between you and glados at this point. Why would there be... she promised you cake. And as you're completing test chamber 19 you see a huge picture of cake on the wall, your taste buds start to fire off from excitement. Is it chocolate? Is it vanilla? You get that tingly rush up your spine just thinking of the streamers and confetti. I mean why wouldn't you? You've been a great test subject, haven't you? In fact, all this puzzle solving has worked up quite an appetite. ...but then you come that last turn and see the flames. Your heart drops with the realization of the truth. You fight back a tear while trying to get yourself back into puzzle mode (still hungry), but this time, for survival.
So, I'm working in the map editor of portal 2. I've completed the level, now I just need to decorate it. So I open the texture selector and I'm putting vines and wall decals up. I then look for that cake decal that I mentioned above. But it's not there. Which is funny, cause there are no energy balls in portal 2, but there's still the energy ball decal. Am I trippin? Or is there REALLY no cake in portal 2?
Ahhhh, do you remember the good old days? When you first put on that orange jumpsuit and began testing. There was no grudge between you and glados at this point. Why would there be... she promised you cake. And as you're completing test chamber 19 you see a huge picture of cake on the wall, your taste buds start to fire off from excitement. Is it chocolate? Is it vanilla? You get that tingly rush up your spine just thinking of the streamers and confetti. I mean why wouldn't you? You've been a great test subject, haven't you? In fact, all this puzzle solving has worked up quite an appetite. ...but then you come that last turn and see the flames. Your heart drops with the realization of the truth. You fight back a tear while trying to get yourself back into puzzle mode (still hungry), but this time, for survival.
So, I'm working in the map editor of portal 2. I've completed the level, now I just need to decorate it. So I open the texture selector and I'm putting vines and wall decals up. I then look for that cake decal that I mentioned above. But it's not there. Which is funny, cause there are no energy balls in portal 2, but there's still the energy ball decal. Am I trippin? Or is there REALLY no cake in portal 2?
Quote from Will T. on August 8, 2011, 2:37 pmValve realized just how burnt-out the "cake" meme was when making Portal 2, and only included one reference to it: [spoiler]the fake door that says "GLaDOS Emergency Shutdown and Cake Dispensary."[/spoiler]
Other than that, there are no mentions at all of cake in the game. The destroyed Chamber 19 after the incinerator at the start of the game has a blank wall where the cake decal was.
Valve realized just how burnt-out the "cake" meme was when making Portal 2, and only included one reference to it:
Other than that, there are no mentions at all of cake in the game. The destroyed Chamber 19 after the incinerator at the start of the game has a blank wall where the cake decal was.
Quote from lvleow on August 8, 2011, 2:46 pmOh man! That kinda sucks. But it's just one jpg file (or whatever format) that they could've included, but not used in the game. Like I said, there's no energy balls in the game and yet you can find multiple energy ball decals in the texture selector.
Oh man! That kinda sucks. But it's just one jpg file (or whatever format) that they could've included, but not used in the game. Like I said, there's no energy balls in the game and yet you can find multiple energy ball decals in the texture selector.
Quote from Brainstone on August 8, 2011, 2:59 pmDo you've got portal 1? I'm pretty sure you can import the texture and then use it as decal. I haven't imported textures so far, so better ask some other users how to do it.
Do you've got portal 1? I'm pretty sure you can import the texture and then use it as decal. I haven't imported textures so far, so better ask some other users how to do it.
Quote from lvleow on August 8, 2011, 3:11 pmYeah, I figured that I can do that. The only problem is that if I export the bsp to other player's computers, they'll have to mod their game too. Unless the vmf puts all the elements into the bsp during the compiling. Does it? I've noticed some of the contest maps were like 20MB+.
Yeah, I figured that I can do that. The only problem is that if I export the bsp to other player's computers, they'll have to mod their game too. Unless the vmf puts all the elements into the bsp during the compiling. Does it? I've noticed some of the contest maps were like 20MB+.
Quote from Lostprophetpunk on August 8, 2011, 3:25 pmYou should be able to pack the texture into a .vpk file.
You should be able to pack the texture into a .vpk file.
|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||
Quote from Rubrica on August 8, 2011, 3:46 pmOr you can just use something to pack it straight into the bsp - I believe there's a program called PotatoPacker built for Portal 2 - if you don't like that, you could try the more well-known BSPZip, but I don't know of that works with Portal 2.
Or you can just use something to pack it straight into the bsp - I believe there's a program called PotatoPacker built for Portal 2 - if you don't like that, you could try the more well-known BSPZip, but I don't know of that works with Portal 2.
Quote from Skotty on August 8, 2011, 6:24 pmDon't import it! It's already included in Portal 2, there is just a small missing file.
Watch this: Unused Signage, fixed paint_speed sign
Don't import it! It's already included in Portal 2, there is just a small missing file.
Watch this: Unused Signage, fixed paint_speed sign
Quote from lvleow on August 9, 2011, 4:24 amSkotty wrote:Don't import it! It's already included in Portal 2, there is just a small missing file.Watch this: Unused Signage, fixed paint_speed sign
"Don't forget to add the vmt files in your map release, or other players will have missing textures!"
What do they mean by that? So I WOULD pack it up into the BSP? But you said it's included in portal 2, so then why am I downloading "unused_signage.zip" Or am I just miss understanding?Rubrica wrote:Or you can just use something to pack it straight into the bsp - I believe there's a program called PotatoPacker built for Portal 2 - if you don't like that, you could try the more well-known BSPZip, but I don't know of that works with Portal 2.I'm new to mapping, so bear with me. But ok, so with potatopacker, I pack it into the bsp file? Or is it a separate file that they have to unpack before loading the bsp into portal?
I read this and am still a little hazy. Then again I just got off work, so idk.
Potato PackerOK, I just read over everything I wrote, I sound retarded. I'm gonna get on this in the morning witha fresh brain.
Watch this: Unused Signage, fixed paint_speed sign
"Don't forget to add the vmt files in your map release, or other players will have missing textures!"
What do they mean by that? So I WOULD pack it up into the BSP? But you said it's included in portal 2, so then why am I downloading "unused_signage.zip" Or am I just miss understanding?
I'm new to mapping, so bear with me. But ok, so with potatopacker, I pack it into the bsp file? Or is it a separate file that they have to unpack before loading the bsp into portal?
I read this and am still a little hazy. Then again I just got off work, so idk.
Potato Packer
OK, I just read over everything I wrote, I sound retarded. I'm gonna get on this in the morning witha fresh brain.

