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Buildcubemaps Crashes Game

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As soon as I wanted to build the cubemaps in my map the game crashes.
Error opening <source to map file>.bsp It does say that it is looking for the map inside the portal_dlc1 folder. Has Valve broken cubemaps when they released the DLC?...
Discuss.

?????????????????????????????TWP Releases | My Workshop

Yeap.

It seems that is broken since the latest update. I was aware of that by Nyskrte. It's like if they would established the DLC folders by default to do all testing, but then they forgot to change that back again after testing. I've put a copy of the map also in the DLC folder but also crashes....

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

Me too. It's preventing me from updating a map here.

I'm going to see if verifying the integrity of the game files fixes it. (Edit: It did not)

Winner of the Nobel Prize for Being Immune to Neurotoxin

Thanks for over 1,000 downloads: The Cold Shoulder

OK, it also occurs to me, just checked it.
Is Valve aware of this?

The Aperture Alpha
A map pack coming soon. - click for more information
Image

Valve seems to have screwed up a bunch of things with recent updates. VPK files currently won't work. Sv_allow_mobile_portals is now considered a cheat, which broke the

Spoiler
neurotoxin sabotage level
and probably a few custom maps. There have been reports of game crashes that weren't happening before the DLC. And now the broken cubemap generation...
Hopefully these are all fixed in the near future.

Try out Twin Pillars, a Portal 2 map by BOB74j.

Me too. It crashes the game completely, sent in a support ticket.
(if they fix this, it wouldn't be very soon)

P.S
Actually the neurotoxin map, didn't use actual portals instead they used a portal detector on a wall model
(look it up, the wall is actually a model, if it wasn't it wouldn't regenerate) and when shot at, a particle then another then the model (fakeportalring.mdl)
They used the power of something to emulate smooth moving portals.
Sv_allow_mobile_portals when shot at, sometimes, the portal ring will disappear, that's how you know that's a real portal.

I noticed that the normal SDK isn't launching hammer either. Valve updates = more things broken.

?????????????????????????????TWP Releases | My Workshop

I posted about this on the Steam Portal 2 forums bug reporting thread. I don't know how much attention they pay to that, though.

Winner of the Nobel Prize for Being Immune to Neurotoxin

Thanks for over 1,000 downloads: The Cold Shoulder

Just to reiterate what I said in my map thread, in order to buildcubemaps I put a copy of the map into the DLC folder as well as the standard map folder, load the map, buildcubemaps, then overwrite the map in the standard maps folder with the one from the DLC.

(SP Mappack) NYS-5 Series - HARD MODE (20% Complete)
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What exactly do cubemaps do?

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
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