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Brush Movement

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How do I make a brush move by itself from "Point A" to "Point B?" It would be triggered to move.

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I would suggest parenting it to a func door that does the moving or making it a func_door.

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path_track and func_tracktrain

Func_door is great for up and down or side to side, but a path is greatly used in unstationary scaffolds

Parenting one func_door to another will allow you to move in a diagonal direction.

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func_movelinear fools!

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iWork925 wrote:
func_movelinear fools!
spongylover123 wrote:
Func_door is great for up and down or side to side, but a path is greatly used in unstationary scaffolds

What they said. Use an output "onPass" or "onFullyOpen/closed" to make it reset and automatically move.

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func_door works. Now I just need the lights to move with the moon. It's in a 3d skybox.

Crazy is as crazy does.
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[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
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Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
MasterLagger wrote:
func_door works. Now I just need the lights to move with the moon. It's in a 3d skybox.

Can't you parent it to the moon brush?

Wait wait wait you said nothing about a moon before. If it's a moon I'd suggest having it rotate very slowly over the map using a func_rotating. Valve uses one that rotates very slowly in their TF2 maps to make the clouds rotate... very slowly.

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