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Broken everything [SOLVED]

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Hello, I'm trying to make a destroyed theme, I'd to make a broken test chamber door, I'm trying to find falling ceiling tiles in the models browser, but they are only for sp_a4 instead of sp_a1 or a2, and
also I'm trying to make a glass shatter effect

Well, the model for the broken door looks like a gray scale test chamber door. The stick figure is gray.

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The falling tiles are an instance with a func_physbox that you can texture and some prop_dynamic square beams.

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@Vordwann
Thanks that worked perfectly

@MasterLagger
Actually, I mean't the door that still has the stick figure, but the only one side opens and sparks fly( env_spark or something like that)

I think you're going to need an env_spark and a prop_dynamic with the door model that has a timer randomly triggering the broken close/open animation.

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Vordwann wrote:
I think you're going to need an env_spark and a prop_dynamic with the door model that has a timer randomly triggering the broken close/open animation.

Ok, I'll try

Edit: nope, no animation in the prop_dynamic (testchamber_door) that shows only one side opening, only open and close

The one I said is the one with the one side opening. Look for a door in prop_dynamic with a gray stick figure. Right side of the door only opens with that particular model.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
MasterLagger wrote:
The one I said is the one with the one side opening. Look for a door in prop_dynamic with a gray stick figure. Right side of the door only opens with that particular model.

Yes, you are correct, but the prop doesn't have animation, just idle, how do you make it move?

Both the greyed out and regular door models has an animation that only opens/closes the right side. It's called rightopen/rightclose. Nothing for the left side, though.
Or you can use the "modelspropsportal_door_bits_" models and move them manually. And yeah, accompany the effect with an env_spark.
EDIT: are you looking at the same thing we are? For example, "modelspropsportal_door.mdl" is full of animations, ii isn't idle.

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Random wrote:
Both the greyed out and regular door models has an animation that only opens/closes the right side. It's called rightopen/rightclose. Nothing for the left side, though.
Or you can use the "modelspropsportal_door_bits_" models and move them manually. And yeah, accompany the effect with an env_spark.

Really, I never seen it, hmm, maybe I never notice it? Anyway, I'll check

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