Quote from
Fracture on April 7, 2013, 1:58 pm
EDIT: apparently a func_physbox can break into metal peices and the func_breakable wont.
EDIT: apparently a func_physbox can break into metal peices and the func_breakable wont.
Just when I think I understand the system, it changes on me.
Quote from
Fracture on April 8, 2013, 3:09 am
Currently they are set to break on touch.
But as for material type, I don't see anything like that which i normally saw in func_physbox.
How do i properly add a material type? I tried the override parameters, but they refused to render after my attempts.
Currently they are set to break on touch.
But as for material type, I don't see anything like that which i normally saw in func_physbox.
How do i properly add a material type? I tried the override parameters, but they refused to render after my attempts.
Just when I think I understand the system, it changes on me.
Quote from
Fracture on April 8, 2013, 1:05 pm
Sounds like a good enough solution as any. lol
EDIT: apparently metal material types don't want to be broken for some reason
Sounds like a good enough solution as any. lol
EDIT: apparently metal material types don't want to be broken for some reason
Just when I think I understand the system, it changes on me.
Quote from
Fracture on April 9, 2013, 4:34 pm
apparently the metal func_breakable and func_physbox dont want to break. only glass and wood breaks for some reason

apparently the metal func_breakable and func_physbox dont want to break. only glass and wood breaks for some reason

Just when I think I understand the system, it changes on me.
Quote from
Fracture on April 10, 2013, 1:57 pm
i changed it dozens of times in several combinations of metal on metal and they are not doing anything
does anyone have successful experience with adding override parameters? I want my props to break up in chunks of medium metal parts. I can only get wood and glass working for some reason.
EDIT: turns out a physbox can be broken into metal bits like it's nothing
i changed it dozens of times in several combinations of metal on metal and they are not doing anything
does anyone have successful experience with adding override parameters? I want my props to break up in chunks of medium metal parts. I can only get wood and glass working for some reason.
EDIT: turns out a physbox can be broken into metal bits like it's nothing
Just when I think I understand the system, it changes on me.