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breaking non-conventional prop_physics_override (solved)

EDIT: apparently a func_physbox can break into metal peices and the func_breakable wont.

Just when I think I understand the system, it changes on me.

Check the flags, see what they're set to break on. See if you gave them a material type properly.

Falsi sumus crusto!

Currently they are set to break on touch.

But as for material type, I don't see anything like that which i normally saw in func_physbox.

How do i properly add a material type? I tried the override parameters, but they refused to render after my attempts.

Just when I think I understand the system, it changes on me.

Hm. The data must have to be compiled into the model.

Try making invisible func_breakables (or physboxes for physics props) around your models, making them dynamic, and parenting them to the breakables.

Falsi sumus crusto!

Sounds like a good enough solution as any. lol

EDIT: apparently metal material types don't want to be broken for some reason

Just when I think I understand the system, it changes on me.

apparently the metal func_breakable and func_physbox dont want to break. only glass and wood breaks for some reason

:(

Just when I think I understand the system, it changes on me.

Change their prop data appropriately.

Falsi sumus crusto!

i changed it dozens of times in several combinations of metal on metal and they are not doing anything

does anyone have successful experience with adding override parameters? I want my props to break up in chunks of medium metal parts. I can only get wood and glass working for some reason.

EDIT: turns out a physbox can be broken into metal bits like it's nothing

Just when I think I understand the system, it changes on me.