Please or Register to create posts and topics.

Breakable glass

So, next stupid question! How the f*ck do I create breakable glass? Seems like its much easier to do in the - not portal version - of hammer. The prop_dynamics I can find that have break animations can't even fit in a frame.

I would like the kind of breakable glass as in the last map of the DLC content. Where do I find that? I dont even know where to look.

It's triggers and prop dynamic override

What am I supposed to use as glass from the beginning? A prop_dynamic with an animation?

What about a brush with the glass texture tied to func_breakable?

Mostly lurking

What I recommend is to decompile sp_a3_crazy_box or mp_coop_crazy_box
But valve used 3 triggers outputed on dynamic_override and when a cube touches the trigger, and different dynamic overrides will appear until the glass breaks completely

Im sorry for not knowing anything, but any hint of how i can decompile the file?

StGinger wrote:
Im sorry for not knowing anything, but any hint of how i can decompile the file?

Google bspsource.
Remember bspsource sometimes will not decompile advanced maps completely, like sp_a4_finale4
P.S you could've googled decompile bsp.

Have a look at this thread: http://forums.thinking.withportals.com/post58469.html?hilit=breakable%20glass#p58469

The Aperture Alpha
A map pack coming soon. - click for more information
Image