Bombing the player
Quote from protoborg on September 21, 2012, 10:32 amDoes anyone have any idea how to get futbol_launcher (or whatever it's called) to work? There is an input on it called "firefutbol" but that doesn't seem to work. I am trying to make a room that has several bomb dispensers. They fire at the player until the player is dead. The room they are in is one of my deathtraps.
Does anyone have any idea how to get futbol_launcher (or whatever it's called) to work? There is an input on it called "firefutbol" but that doesn't seem to work. I am trying to make a room that has several bomb dispensers. They fire at the player until the player is dead. The room they are in is one of my deathtraps.
Quote from narsqrd on September 21, 2012, 3:53 pmI use a template to spawn a prop_exploding_futbol inside a small filtered trigger_catapult. You could set the catapult's target to be the player for your deathtrap
I use a template to spawn a prop_exploding_futbol inside a small filtered trigger_catapult. You could set the catapult's target to be the player for your deathtrap
Quote from FelixGriffin on September 21, 2012, 5:26 pmThe catapult is the best way. That's how the Animal King works.
The catapult is the best way. That's how the Animal King works.
Quote from Skotty on September 21, 2012, 5:53 pmYou also can use env_entity_maker. It can give templated objects a spawn-speed and a specific direction with additional spread value, to randomize it a bit. But this doesn't shoot them on a specific target.
You also can use env_entity_maker. It can give templated objects a spawn-speed and a specific direction with additional spread value, to randomize it a bit. But this doesn't shoot them on a specific target.
Quote from protoborg on September 22, 2012, 1:42 amnarsqrd wrote:I use a template to spawn a prop_exploding_futbol inside a small filtered trigger_catapult. You could set the catapult's target to be the player for your deathtrapDoes this launch the bombs like in Wheatley's chamber at the end of the game?
Does this launch the bombs like in Wheatley's chamber at the end of the game?
Quote from FelixGriffin on September 22, 2012, 10:25 amYes, but at whatever angle you want.
However, each bomb is launched at the player, rather than it locking on and then firing three without re-aiming. If you want that behavior, try a func_tank.
Yes, but at whatever angle you want.
However, each bomb is launched at the player, rather than it locking on and then firing three without re-aiming. If you want that behavior, try a func_tank.