Bomb dropper
Quote from Soundlogic on December 3, 2011, 1:02 amI am trying to create a bomb dropper, but it is behaving in a extremely buggy manner, and was wondering if anyone had a working one.
Thank you,
Sound Logic
I am trying to create a bomb dropper, but it is behaving in a extremely buggy manner, and was wondering if anyone had a working one.
Thank you,
Sound Logic
Quote from spongylover123 on December 3, 2011, 1:11 amEdit the cube dropper instance to a prop_exploding_futbol instead of a cube
Edit the cube dropper instance to a prop_exploding_futbol instead of a cube
Quote from Soundlogic on December 3, 2011, 1:30 amThat is what I have been trying, but I cannot figure out how to get the futbol to respawn.
That is what I have been trying, but I cannot figure out how to get the futbol to respawn.
Quote from beecake on December 3, 2011, 8:20 amMake one your self. You can make the outside of the dropper yourself. What you use in a dropper is a point_template and then the exploding_futbol. Call the futbol: bomb, and the template: bomb_template
In bomb_templates properties, set it's 1st template as: bomb. Remember to place the bomb where you want it to come out of. Maybe a little bit higher than where the dropper hole is. Now make an output.
Ex. With button: OnPressed; bomb_template; ForceSpawn.
Remember to make the delay of the Button about 5 seconds or something like that. Otherwise you can just keep spawning bombs.Edit: 5 seconds is maybe a little bit too much
Make one your self. You can make the outside of the dropper yourself. What you use in a dropper is a point_template and then the exploding_futbol. Call the futbol: bomb, and the template: bomb_template
In bomb_templates properties, set it's 1st template as: bomb. Remember to place the bomb where you want it to come out of. Maybe a little bit higher than where the dropper hole is. Now make an output.
Ex. With button: OnPressed; bomb_template; ForceSpawn.
Remember to make the delay of the Button about 5 seconds or something like that. Otherwise you can just keep spawning bombs.
Edit: 5 seconds is maybe a little bit too much
Quote from TheCakeIsASpy on December 3, 2011, 8:37 amActually, there's an entity called point_futbol_shooter. It has an output called "ShootFutbol" that automatically shoots and spawns a futbol.
Actually, there's an entity called point_futbol_shooter. It has an output called "ShootFutbol" that automatically shoots and spawns a futbol.

More information Here
"Pretty is better than ugly, but if it doesn't work, ugly is better than pretty"
-Phyton
Quote from beecake on December 3, 2011, 9:00 amTheCakeIsASpy wrote:Actually, there's an entity called point_futbol_shooter. It has an output called "ShootFutbol" that automatically shoots and spawns a futbol.Nice
I didn't even know that. But now you learned hoe to use the template
Nice
I didn't even know that. But now you learned hoe to use the template ![]()
Quote from TheCakeIsASpy on December 3, 2011, 9:20 ambeecake wrote:TheCakeIsASpy wrote:Actually, there's an entity called point_futbol_shooter. It has an output called "ShootFutbol" that automatically shoots and spawns a futbol.Nice
I didn't even know that. But now you learned hoe to use the template
Well, I already know about templetes but I always used env_entity_maker to spawn the templete so thanks for telling me about ForceSpawn in the temp itself
Nice
I didn't even know that. But now you learned hoe to use the template ![]()
Well, I already know about templetes but I always used env_entity_maker to spawn the templete so thanks for telling me about ForceSpawn in the temp itself ![]()

More information Here
"Pretty is better than ugly, but if it doesn't work, ugly is better than pretty"
-Phyton
Quote from beecake on December 3, 2011, 9:44 amTheCakeIsASpy wrote:Well, I already know about templetes but I always used env_entity_maker to spawn the templete so thanks for telling me about ForceSpawn in the temp itselfNo problem
No problem ![]()
