Bomb_dropper
Quote from beecake on October 25, 2011, 4:23 pmyes i know somebody already posted a topic about bomb droppers.
I want to make a bomb dropper and i've tried to edit a cube_dropper to drop prop_explosive_futbol...
It only drops 1 and then nothing happens... I'm sure somebody has a bomb_dropper instance already.
Could somebody upload the file here? That would be very helpful
(PS. i don't know how to decompile a map from Valve. Thats why i haven't done it)
yes i know somebody already posted a topic about bomb droppers.
I want to make a bomb dropper and i've tried to edit a cube_dropper to drop prop_explosive_futbol...
It only drops 1 and then nothing happens... I'm sure somebody has a bomb_dropper instance already.
Could somebody upload the file here? That would be very helpful
(PS. i don't know how to decompile a map from Valve. Thats why i haven't done it)
Quote from reepblue on October 25, 2011, 4:27 pmbeecake wrote:yes i know somebody already posted a topic about bomb droppers.I want to make a bomb dropper and i've tried to edit a cube_dropper to drop prop_explosive_futbol...
It only drops 1 and then nothing happens... I'm sure somebody has a bomb_dropper instance already.
Could somebody upload the file here? That would be very helpful
(PS. i don't know how to decompile a map from Valve. Thats why i haven't done it)
You can use a logic_timer to spawn the bombs via point_template.
Start there...
At first, I thought you were talking about the paint bomb.
I want to make a bomb dropper and i've tried to edit a cube_dropper to drop prop_explosive_futbol...
It only drops 1 and then nothing happens... I'm sure somebody has a bomb_dropper instance already.
Could somebody upload the file here? That would be very helpful
(PS. i don't know how to decompile a map from Valve. Thats why i haven't done it)
You can use a logic_timer to spawn the bombs via point_template.
Start there...
At first, I thought you were talking about the paint bomb.
The more you give, the less appreciated it will be received.
Quote from beecake on October 25, 2011, 4:37 pmreepblue wrote:beecake wrote:yes i know somebody already posted a topic about bomb droppers.I want to make a bomb dropper and i've tried to edit a cube_dropper to drop prop_explosive_futbol...
It only drops 1 and then nothing happens... I'm sure somebody has a bomb_dropper instance already.
Could somebody upload the file here? That would be very helpful
(PS. i don't know how to decompile a map from Valve. Thats why i haven't done it)
You can use a logic_timer to spawn the bombs via point_template.
Start there...
I will try... Can you show me how the settings of the point_template shoud be?
reepblue wrote:At first, I thought you were talking about the paint bomb.Woops
I should have been more specific
I want to make a bomb dropper and i've tried to edit a cube_dropper to drop prop_explosive_futbol...
It only drops 1 and then nothing happens... I'm sure somebody has a bomb_dropper instance already.
Could somebody upload the file here? That would be very helpful
(PS. i don't know how to decompile a map from Valve. Thats why i haven't done it)
You can use a logic_timer to spawn the bombs via point_template.
Start there...
I will try... Can you show me how the settings of the point_template shoud be?
Woops
I should have been more specific
Quote from Rubrica on October 25, 2011, 4:40 pmAlternatively, add an 'OnKilled' (or it might be 'OnBreak') output to the bomb that re-triggers the dropper; this way, you'll only have one bomb spawned at a time, which should be a little more predictable than just spawning bombs every x seconds, regardless of how many are already spawned.
Alternatively, add an 'OnKilled' (or it might be 'OnBreak') output to the bomb that re-triggers the dropper; this way, you'll only have one bomb spawned at a time, which should be a little more predictable than just spawning bombs every x seconds, regardless of how many are already spawned.
Quote from reepblue on October 25, 2011, 4:44 pmbeecake wrote:I will try... Can you show me how the settings of the point_template shoud be?It should be self explanatory once you look at the entity. If you need help, check the VDC.
Rubrica wrote:Alternatively, add an 'OnKilled' (or it might be 'OnBreak') output to the bomb that re-triggers the dropper; this way, you'll only have one bomb spawned at a time, which should be a little more predictable than just spawning bombs every x seconds, regardless of how many are already spawned.Yeah, you can do that too, but if you want it like the a4 bomb droppers, you can have a bomb spawn every 2 secs, and disable the timer, on a switch. It really depends on the puzzle.
It should be self explanatory once you look at the entity. If you need help, check the VDC.
Yeah, you can do that too, but if you want it like the a4 bomb droppers, you can have a bomb spawn every 2 secs, and disable the timer, on a switch. It really depends on the puzzle.
The more you give, the less appreciated it will be received.
Quote from beecake on October 25, 2011, 4:45 pmreepblue wrote:Rubrica wrote:Alternatively, add an 'OnKilled' (or it might be 'OnBreak') output to the bomb that re-triggers the dropper; this way, you'll only have one bomb spawned at a time, which should be a little more predictable than just spawning bombs every x seconds, regardless of how many are already spawned.Yeah, you can do that too, but if you want it like the a4 bomb droppers, you can have a bomb spawn every 2 secs, and disable the timer, on a switch. It really depends on the puzzle.
You are right
It has to be ON all the time... i think
EDIT: Ok it should NOT!
But it works! Thank you!!!Edit: what if i want to make an animation with Bombs falling down a tube? then i have to make a copy of the bomb_dropper and let it drop inside a tube?
But how do i make it stop making a noise om explode?
Trigger multiple?
OnStartTouch; !activator; kill ?
Yeah, you can do that too, but if you want it like the a4 bomb droppers, you can have a bomb spawn every 2 secs, and disable the timer, on a switch. It really depends on the puzzle.
You are right
It has to be ON all the time... i think
EDIT: Ok it should NOT!
But it works! Thank you!!!
Edit: what if i want to make an animation with Bombs falling down a tube? then i have to make a copy of the bomb_dropper and let it drop inside a tube?
But how do i make it stop making a noise om explode?
Trigger multiple?
OnStartTouch; !activator; kill ?
