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blue walls for blue portals, orange walls for orange portals

hey guys :)
im new here in the forum and i got stuck while mapping.
i want to make walls, that are only portalable for one portal color.
as you can see here, i made orange and blue walls:
http://i.imgur.com/GYpu0.jpg

is there a way to control the "$noportal" flag out of the vmt-file with an invisible func_portal_detector ?
i hope that theres a way to make it ;)

greetings
tly

an alternative thing you could do is have a func_portal_detector on, lets say, orange. when it detects a blue, an invisible emancipation grill/grid would activate, then deactivate after 0.01 seconds.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!
CamBen wrote:
an alternative thing you could do is have a func_portal_detector on, lets say, orange. when it detects a blue, an invisible emancipation grill/grid would activate, then deactivate after 0.01 seconds.

Easy solution is easy.

?????????????????????????????TWP Releases | My Workshop

To make it even easier:
Create a blue_wall instance and an orange_wall instance and use them! Saves you a lot of time of constantly setting up the portal detectors etc.

thx for the quick answers :)
ill try that for sure ^^

Also, unless you want the fizzler effect to be visible, I would just use a single func_portal_detector with an !activator fizzle output. That way it should only fizzle the portal you don't want on the wall, and leave the other one if it is already there.

Picture that. In your dreams.
Maps:
SP MonoPortal | Lesson 0
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lpfreaky90 wrote:
To make it even easier:
Create a blue_wall instance and an orange_wall instance and use them! Saves you a lot of time of constantly setting up the portal detectors etc.
Random wrote:
Also, unless you want the fizzler effect to be visible, I would just use a single func_portal_detector with an !activator fizzle output. That way it should only fizzle the portal you don't want on the wall, and leave the other one if it is already there.

easy solution gets easier :lol:

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

thx :) it worked fine with the "Kill" output but not with "Fizzle", it made the next portal fizzle too, although i shot it onto a normal wall :D

I'm interested in this idea. Good luck with your map!