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Blue panels

Heya there,

I am wondering how do I create the panels like the ones seen in the colab course, where both players get the gun, the panels that open.

I want to create those blue panels but have never figured out how.

NOTE: I am not looking for a way to animate the panels, I know how to do that, I simply just want a way to create the colourful blue panels that are see-through.

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||

It is literally just a model; no attachments needed. Check the panels page on the VDC for the exact filename or filter 'glass' - if not, I'll have a look for you in a minute. Also worth noting is that there is a 128x256 variant of the glass panels, which is VERY useful.

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Something worth noting regarding the glass panels: They don't block funnels or gels... Don't know if the normal panels are the same but in this case you will need to add a clip brush... and parent it to the arm model using SetParentAttachmentMaintainOffset.

.:: [SP] Lost in Testing :: #1 :: #2 :: #3 :: #4 ::.

What i'm trying to figure out is what type of brush to put on a panel so that you don't notice there's a brush, and it LOOKS like the top of the panel is being painted.

My Maps:
[spoiler][SP] Alternate[/spoiler]
Vordwann wrote:
What i'm trying to figure out is what type of brush to put on a panel so that you don't notice there's a brush, and it LOOKS like the top of the panel is being painted.

Could try invisible, then have the top of the panel textured differently.

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||
Vordwann wrote:
What i'm trying to figure out is what type of brush to put on a panel so that you don't notice there's a brush, and it LOOKS like the top of the panel is being painted.

Just checked my own map and i just used a invisible brush that is IN the panel... Like so:

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However; i havn't been able to get it painted... because as far as i know the normal textures have an underlying code that allows them to be painted... maybe if you made a custom invisible texture with the same code... but i'm no expert on that...

.:: [SP] Lost in Testing :: #1 :: #2 :: #3 :: #4 ::.

Lostprophetpunk, you can find the thing used in the co-op course under instances/gameplay/door_4_panels. Used them already. But I found out they don't block paint.

The Aperture Alpha
A map pack coming soon. - click for more information
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BrainstoneX wrote:
Lostprophetpunk, you can find the thing used in the co-op course under instances/gameplay/door_4_panels. Used them already. But I found out they don't block paint.

But I am not looking for an instance. I am looking how you can make them on an individual basis.

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||

Create a prop_dynmaic and set as world model telescope_arm_128_glass.

The Aperture Alpha
A map pack coming soon. - click for more information
Image