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Blue Paint on Player

Hey guys,

Search Engine did not help me today, so I'll just ask.

I want a player to be covered in Blue Gel so he does bounce off the wall I am flinging him onto.

Situation looks like this: The player is catapulted into the room on a spot under a blue geldropper. He bounces from the blue gel at the ground, but won't be covered in blue gel itself. (But I want him too).

Increasing the number of blobs per sec wouldn't help; maybe there is a way to trigger this?

(Map Properties: Use Paint = Yes)

There is no way you can get the player painted.
You could go for a fake effect and use a trigger_catapult to bounce the player back while playing the bounce sound though

thats what i just wrote, but then my internet got all messed up.

My YouTube Channel: https://www.youtube.com/user/Camben24
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Perhaps you can edit your puzzle so the player bounces on gel, not they bounce off the wall.

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Or you could coat the wall in invsible gel, i think the paint sprayers have some option to be 'silent' or something, i think that does it.

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I think in terms of boolean variables. Generally, it makes things easier.
Spam Nugget wrote:
Or you could coat the wall in invsible gel, i think the paint sprayers have some option to be 'silent' or something, i think that does it.

Surprisingly... silent makes the paint sprayer... silent! It doesn't make any sound then!

Thank you all, saved me alot of time.