Black Textures and other errors...
Quote from AD_79p2 on June 11, 2013, 7:48 pmSo, I am working on a map, but certain textures are appearing completely black. Why is this happening?
(Oh, another thing: I am having trouble getting an env_projected_texture to work).
So, I am working on a map, but certain textures are appearing completely black. Why is this happening?
(Oh, another thing: I am having trouble getting an env_projected_texture to work).
Quote from Lpfreaky90 on June 11, 2013, 8:18 pmdoes the textures by any chance have _vertex in their name? If so; replace them by the non-vertex textures.
Other than that I need more info to be able to help
does the textures by any chance have _vertex in their name? If so; replace them by the non-vertex textures.
Other than that I need more info to be able to help
Quote from Dafflewoctor on June 11, 2013, 8:49 pmDo you mean they appear black in the editor or in the game? Because I had this issue where in the editor, some textures looked strange but in-game they looked fine.
Do you mean they appear black in the editor or in the game? Because I had this issue where in the editor, some textures looked strange but in-game they looked fine.
Quote from AD_79p2 on June 11, 2013, 9:27 pmLpfreaky90 wrote:does the textures by any chance have _vertex in their name? If so; replace them by the non-vertex textures.Other than that I need more info to be able to help
Nope, no vertex textures. They are anim_wp textures.
Other than that I need more info to be able to help
Nope, no vertex textures. They are anim_wp textures.
Quote from AD_79p2 on June 11, 2013, 9:28 pmDr.Toaster Waffles wrote:Do you mean they appear black in the editor or in the game? Because I had this issue where in the editor, some textures looked strange but in-game they looked fine.They are fine in the editor, but appear black in-game.
They are fine in the editor, but appear black in-game.

Quote from josepezdj on June 12, 2013, 12:57 amAD_79p2 wrote:Lpfreaky90 wrote:does the textures by any chance have _vertex in their name? If so; replace them by the non-vertex textures.Other than that I need more info to be able to help
Nope, no vertex textures. They are anim_wp textures.
There are at least 2 vertex textures under the anim_wip folder. Also, are you using those textures on a func_brush or a func_door that is part of a moving system like arms or such? maybe it doesn't recieve lighting when you compile (in its "closed" state)
About the env_projectedtexture: check that you set to YES the 'Enable Shadows' property, make sure that you used a 'Brightness scale' of at least 4.0 apart from increasing the 'Intensity' in the box where you choose its color (it's the fourth number, the previous three are the color)... But most important: only one of these entities is allowed to be active at a time, and you should already have one if you added your elevators, so make sure that you name your env_projectedtexture and fire an output 'TurnOn' to it when the player crosses the testchamber door
EDIT
Hmmmm.... I posted a "hammer answer"
but I'm realizing that maybe AD_79p2 was talking about the puzzle creator, right?
Other than that I need more info to be able to help
Nope, no vertex textures. They are anim_wp textures.
There are at least 2 vertex textures under the anim_wip folder. Also, are you using those textures on a func_brush or a func_door that is part of a moving system like arms or such? maybe it doesn't recieve lighting when you compile (in its "closed" state)
About the env_projectedtexture: check that you set to YES the 'Enable Shadows' property, make sure that you used a 'Brightness scale' of at least 4.0 apart from increasing the 'Intensity' in the box where you choose its color (it's the fourth number, the previous three are the color)... But most important: only one of these entities is allowed to be active at a time, and you should already have one if you added your elevators, so make sure that you name your env_projectedtexture and fire an output 'TurnOn' to it when the player crosses the testchamber door
EDIT
Hmmmm.... I posted a "hammer answer" but I'm realizing that maybe AD_79p2 was talking about the puzzle creator, right?
Quote from AD_79p2 on June 12, 2013, 6:40 pmThe anim_wp textures are on normal brushes, no func_brushes or func_doors.
And yes, I am asking about Hammer.
Oh, BTW, thanks for the help with the projected textures.
The anim_wp textures are on normal brushes, no func_brushes or func_doors.
And yes, I am asking about Hammer.
Oh, BTW, thanks for the help with the projected textures.
Quote from AD_79p2 on June 12, 2013, 9:53 pmYou know what, here is the problem.
http://steamcommunity.com/sharedfiles/f ... =152542257
You know what, here is the problem.
http://steamcommunity.com/sharedfiles/f ... =152542257
Quote from Lpfreaky90 on June 12, 2013, 11:47 pmit looks like your squarebeam models are casting shadows; disable them in the prop values
Also make sure to do a full compile.
it looks like your squarebeam models are casting shadows; disable them in the prop values
Also make sure to do a full compile.
Quote from srs bsnss on June 13, 2013, 4:54 amMy guess is that you've got a prop casting shadows or something in front of it. Try disabling shadows on nearby models.
EDIT: oh wait LP said it already
My guess is that you've got a prop casting shadows or something in front of it. Try disabling shadows on nearby models.
EDIT: oh wait LP said it already