Please or Register to create posts and topics.

Bit of a hit/miss idea.

Heya there,

I just thought of an idea that was a little bit odd, but could have massive hilarity ensued...

What if...you were to have repulsion/propulsion gel in TF2?

What are you thoughts on this?

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||

Miss. The practical difference between a game like TF2 and a game like Portal 2 is pacing. The type of thinking that a Portal player applies to a puzzle compared to a TF2 competitive player is miles apart. While the Portal player is effectively setting up combinations of tools that react to an immobile environment, the TF2 player is completely reacting to both his constantly shifting team mates and the opposing team.

First and foremost, giving classes a "gel" gun would unnecessarily complex the game for newer players, while remaining useless for the advance characters. This is because the established roles of the game allow the classes that need to get around quick in a gel-like fashion (scouts, demoman, soldiers, to a lesser extent: spies) already have those tools through the game's mechanics. There is no need to expand these roles to heavy, medic, pyro, sniper and engineer. In fact, two of those classes are completely defense oriented in competitive gameplay, which would make the introduction of speed/height obstacle-skippers blur their roles and make them even less useful than they already are (heavy sees some gameplay, I haven't seen too many engineers).

It'd be a good laugh for sure in a custom game like cp_Orange or the such, but as a mechanic in that game in general, it wouldn't work.

I wasn't thinking along the lines of letting the players set the gel, but random generation of the gel within the map.

I was only thinking of the idea, and wanted more opinions due to myself not having played TF2 for a long time, to fully get used to the game mechanics.

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||

I say hit. Or at least with the repulsion gel. I think propulsion gel would give players an unfair advantage. But a Repulsion Gel Gun available for a few characters would be alright.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
MasterLagger wrote:
I say hit. Or at least with the repulsion gel. I think propulsion gel would give players an unfair advantage. But a Repulsion Gel Gun available for a few characters would be alright.

Considering that only three classes can effectively make jumps (at the cost of health) that bypass pinnacle chokes of the map, you want to give other classes this option without any punishment?

That would destroy the game's balance.

I did say in my original post it would be for hilarity. I wouldn't think of it as a serious gameplay implementation.

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||
Lostprophetpunk wrote:
I did say in my original post it would be for hilarity. I wouldn't think of it as a serious gameplay implementation.

Yeah, like I said, it'd be great for something like cp_orange or custom games. Valve, as of late, has been giving TF2 a lot of seemingly stupid weapons that just crap all over the balance. Having played TF2 for a little while now, it's just getting crazy.

I know that they ban most the weapons for the MLG/stream events, but many of the ones that really screw over the roles, like Natascha, Enforcer, Wrangler, ect. still appear in clan games.

It would be fun for about 5 minutes as a mod. And then everyone would go back to playing TF2 in the actual online, or just go back to messing around with gels all day in Portal 2 where they actually have a purpose.

Try out Twin Pillars, a Portal 2 map by BOB74j.

Speed strips and jump pads are nothing new to FPS, Q3 had them.

the hills are alive... with the sound of music