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audio making my ears bleed and head hurt

So I'm making a map with custom music/voice acting, and this is giving me two problems. First I can't get the music I wrote to loop, and second, when the voice lines play, instead of playing, they explode with static noise.

With the music, I exported from garageband, then to iTunes, and with iTunes, converted it to WAV. From there, I transferred it to my sounds folder. When i try the music in game, it works fine, but when it reaches the end, instead of looping, it just stops. I have the flag 'is NOT looped' unchecked.

Next, When I play the voice acting lines, they're just complete static. I recorded it with a zoom H4n microphone, and transferred the files straight from the SD card to the sounds folder. Of course, after both of these, I typed in the command snd_rebiuldaudiocache.

Any help is appreciated.

-Arachnaphob

When life gives you lemons, make apple juice and have everyone wonder how you did it.
Musical website Moddb

To bring your music to loop, you just have to add cue-points to the wave-file. To make this, just use the free program:

http://www.wavosaur.com/

Here is a fine tutorial:
http://www.wavosaur.com/tutorials/how-to-make-loop.php

About the custom voice-lines, I had the same problem with the tool "Audacity". At first I recorded the sound with a more professional microphone and then I saved the stereofile and converted it to a monofile and I've got also nasty noise. To get rid of this issue, I had to select the audio-tracks and convert them manually to a monotrack before the saving process. Then it sounds fine.

The reason for the static noises is because it is converted in the wrong hz for Source sounds.

It should be 44100Hz.
Follow the tutorials!

?????????????????????????????TWP Releases | My Workshop

Tank you guys so much! Now the music loops and The core doesn't scream static at you.

When life gives you lemons, make apple juice and have everyone wonder how you did it.
Musical website Moddb