Animation Playback Rate
Quote from doubledispatch on October 22, 2011, 12:45 pmI've set up some panels and they all work as intended. However, there was one panel, which I used with a light source which projects a texture (env_projectedtexture) attached to it, which orients round to illuminate the room when entered. Everything works as intended, with exception to one thing:
I can't get the animation playback rate to change. The movement for this particular panel happens far too quickly for my liking and I wanted to slow it down. I've tried using a logic_auto and triggers with the SetPlaybackRate output but it is doing absolutely nothing to the animation speed. I've also tried looking through other options to see what could change it but to no avail.
I've also tried searching this site for relevant topics (unsuccessfully) and the valve developer community site isn't responding.
What am I doing wrong?
I've set up some panels and they all work as intended. However, there was one panel, which I used with a light source which projects a texture (env_projectedtexture) attached to it, which orients round to illuminate the room when entered. Everything works as intended, with exception to one thing:
I can't get the animation playback rate to change. The movement for this particular panel happens far too quickly for my liking and I wanted to slow it down. I've tried using a logic_auto and triggers with the SetPlaybackRate output but it is doing absolutely nothing to the animation speed. I've also tried looking through other options to see what could change it but to no avail.
I've also tried searching this site for relevant topics (unsuccessfully) and the valve developer community site isn't responding.
What am I doing wrong?
Quote from doubledispatch on October 22, 2011, 3:27 pmHmm, it would appear that I had the wrong idea about the use of the SetPlaybackRate function. I thought it was meant to change the animation speed of all animations done by an object permanently when in reality, it only affects the currently playing animation. As such, I've fixed the issue.
Hmm, it would appear that I had the wrong idea about the use of the SetPlaybackRate function. I thought it was meant to change the animation speed of all animations done by an object permanently when in reality, it only affects the currently playing animation. As such, I've fixed the issue.
Quote from ChickenMobile on October 23, 2011, 5:54 pmFantastic. Love it when people solve their own problems.
Fantastic. Love it when people solve their own problems.
