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ambient_generic stopping

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I have an ambient_generic that's playing music. It's activated by a trigger_once, but, once activated, it will only play for a few seconds and then stop. I unchecked the "is NOT looped" flag, but the sound isn't even done playing before it stops. Please help!

portal2companioncube wrote:
I have an ambient_generic that's playing music. It's activated by a trigger_once, but, once activated, it will only play for a few seconds and then stop. I unchecked the "is NOT looped" flag, but the sound isn't even done playing before it stops. Please help!

Which sound file are you using?

TheTobbell wrote:
Which sound file are you using?

music.sp_a2_bts5_b1

Still not working. Anyone know of anything I could try?

Did you try activating the ambient_generic with a console command? Maybe the trigger makes problems.

TheTobbell wrote:
Did you try activating the ambient_generic with a console command? Maybe the trigger makes problems.

What's the command to do that?

Ent_fire yoursound playsound

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TheTobbell wrote:
Did you try activating the ambient_generic with a console command? Maybe the trigger makes problems.

Just did. Same thing: it stops after a second or two of playback. So, then, what's wrong with the ambient_generic?

I believe this sound isn't made to loop, as it's used in the one-time "cinematic" when the generator implodes.

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TeamSpen210 wrote:
I believe this sound isn't made to loop, as it's used in the one-time "cinematic" when the generator implodes.

It's the music from the turret redemption line. (I'm pretty sure.) It's music, not an explosion/implosion sound.

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