ambient_generic stopping
Quote from portal2companioncube on April 7, 2014, 1:19 pmI have an ambient_generic that's playing music. It's activated by a trigger_once, but, once activated, it will only play for a few seconds and then stop. I unchecked the "is NOT looped" flag, but the sound isn't even done playing before it stops. Please help!
I have an ambient_generic that's playing music. It's activated by a trigger_once, but, once activated, it will only play for a few seconds and then stop. I unchecked the "is NOT looped" flag, but the sound isn't even done playing before it stops. Please help!
Quote from User on April 8, 2014, 8:01 amportal2companioncube wrote:I have an ambient_generic that's playing music. It's activated by a trigger_once, but, once activated, it will only play for a few seconds and then stop. I unchecked the "is NOT looped" flag, but the sound isn't even done playing before it stops. Please help!Which sound file are you using?
Which sound file are you using?
Quote from portal2companioncube on April 8, 2014, 10:53 pmTheTobbell wrote:Which sound file are you using?music.sp_a2_bts5_b1
music.sp_a2_bts5_b1
Quote from portal2companioncube on April 10, 2014, 4:54 pmStill not working. Anyone know of anything I could try?
Still not working. Anyone know of anything I could try?
Quote from User on April 10, 2014, 5:41 pmDid you try activating the ambient_generic with a console command? Maybe the trigger makes problems.
Did you try activating the ambient_generic with a console command? Maybe the trigger makes problems.
Quote from portal2companioncube on April 12, 2014, 12:56 pmTheTobbell wrote:Did you try activating the ambient_generic with a console command? Maybe the trigger makes problems.What's the command to do that?
What's the command to do that?
Quote from CamBen on April 12, 2014, 2:11 pmEnt_fire yoursound playsound
Ent_fire yoursound playsound
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Quote from portal2companioncube on April 13, 2014, 3:15 pmTheTobbell wrote:Did you try activating the ambient_generic with a console command? Maybe the trigger makes problems.Just did. Same thing: it stops after a second or two of playback. So, then, what's wrong with the ambient_generic?
Just did. Same thing: it stops after a second or two of playback. So, then, what's wrong with the ambient_generic?

Quote from TeamSpen210 on April 13, 2014, 5:05 pmI believe this sound isn't made to loop, as it's used in the one-time "cinematic" when the generator implodes.
I believe this sound isn't made to loop, as it's used in the one-time "cinematic" when the generator implodes.
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Quote from portal2companioncube on April 16, 2014, 7:26 pmTeamSpen210 wrote:I believe this sound isn't made to loop, as it's used in the one-time "cinematic" when the generator implodes.It's the music from the turret redemption line. (I'm pretty sure.) It's music, not an explosion/implosion sound.
It's the music from the turret redemption line. (I'm pretty sure.) It's music, not an explosion/implosion sound.