Alternating Crushers
Quote from KuroNekoMatt on August 20, 2012, 4:59 amSo far I have these two crushers and I want one to go out as the other is going back in, but no matter what kind of delays I put or anything else I have tried has worked. It ends up with both crushers going in and out at the same time. I also need it to loop continuously. Anyone know how to make this happen???
So far I have these two crushers and I want one to go out as the other is going back in, but no matter what kind of delays I put or anything else I have tried has worked. It ends up with both crushers going in and out at the same time. I also need it to loop continuously. Anyone know how to make this happen???
Quote from Moth on August 20, 2012, 7:56 amTry parenting the crusher to a tracktrain, then you will be able to fire 'onPass' outputs at certain path_tracks, to sync your animations?
If I didn't make it clear enough, I'm happy to include a demo VMF to show how this would work
Try parenting the crusher to a tracktrain, then you will be able to fire 'onPass' outputs at certain path_tracks, to sync your animations?
If I didn't make it clear enough, I'm happy to include a demo VMF to show how this would work

"Such monstrous sucking-constructions aren't built within one afternoon"
Quote from KuroNekoMatt on August 21, 2012, 12:56 amThanks a lot. That worked!
I had used tracking trains to move panels and such, but I had never thought of using it like that. However, it made the sound files for my crushers go all wonky.
The crushers are near the end of the map and they dont start moving until you enter the room, but you can hear like the first part of the sound file repeat over and over until you get to the room, and then it goes back to normal. What do I do? pleez & Thank U
Thanks a lot. That worked! I had used tracking trains to move panels and such, but I had never thought of using it like that. However, it made the sound files for my crushers go all wonky.
The crushers are near the end of the map and they dont start moving until you enter the room, but you can hear like the first part of the sound file repeat over and over until you get to the room, and then it goes back to normal. What do I do? pleez & Thank U
Quote from Moth on August 21, 2012, 1:28 pmI'm glad it worked
I would experiment with disabling sounds on the fake crushers, and replace with ambient_generic
You should be able to use the same 'OnPass' firings to play the sounds
I'm glad it worked
I would experiment with disabling sounds on the fake crushers, and replace with ambient_generic
You should be able to use the same 'OnPass' firings to play the sounds

"Such monstrous sucking-constructions aren't built within one afternoon"
Quote from KuroNekoMatt on August 21, 2012, 10:52 pmYea, I did that, but no matter what I set the aubible distance to, I can still hear the crusher from miles away
Yea, I did that, but no matter what I set the aubible distance to, I can still hear the crusher from miles away
Quote from Moth on August 22, 2012, 12:57 pmDo you accidentally have 'Play everywhere' flag box ticked?
Do you accidentally have 'Play everywhere' flag box ticked?

"Such monstrous sucking-constructions aren't built within one afternoon"
Quote from KuroNekoMatt on August 23, 2012, 6:07 amNo, but I figured it out. Its because I had the first stop target as one of the ones with the on pass, make noise output and until it started moving, it would keep repeating the noise so I just had to add another path track with no outputs as the first stop target. Then I just killed the sound files when I leave the room. Thankks for the assistance.
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No, but I figured it out. Its because I had the first stop target as one of the ones with the on pass, make noise output and until it started moving, it would keep repeating the noise so I just had to add another path track with no outputs as the first stop target. Then I just killed the sound files when I leave the room. Thankks for the assistance.