Add Custom Maps to DLC Area
Quote from YM_Industries on October 7, 2011, 5:40 amHey everyone!
I was just wondering if it would be possible to add custom maps into the DLC area of the lobby. I would love to be able to package a map so that it shows up in this area. So modders, is this possible?
Hey everyone!
I was just wondering if it would be possible to add custom maps into the DLC area of the lobby. I would love to be able to package a map so that it shows up in this area. So modders, is this possible?
Quote from iWork925 on October 7, 2011, 6:55 amProbabbly have to override the lobby map. Could be possible.
Probabbly have to override the lobby map. Could be possible.

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"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
Quote from Skotty on October 7, 2011, 7:29 pmCould be possible but I think it's not good, because you can't play with friends who don't have the edited version of the hub. It would be better to create a new one, but you have to changelevel via console, like everytime.
Could be possible but I think it's not good, because you can't play with friends who don't have the edited version of the hub. It would be better to create a new one, but you have to changelevel via console, like everytime.
Quote from ChickenMobile on October 7, 2011, 10:28 pmI think Valve was trying to incorporate some kind of Advanced chamber selector panel / custom course selector from their chooser inside the new area. It is a bit obvious because they have the VGUI originally saying choose your course, then when you click the button it goes to the DLC 'art' course.
Perhaps this is what they are going to use for future DLC (if they have any).
I think Valve was trying to incorporate some kind of Advanced chamber selector panel / custom course selector from their chooser inside the new area. It is a bit obvious because they have the VGUI originally saying choose your course, then when you click the button it goes to the DLC 'art' course.
Perhaps this is what they are going to use for future DLC (if they have any).
Quote from YM_Industries on October 8, 2011, 5:05 amYeah, that's what I was thinking Chicken. I was hoping that the level names and stuff are stored in a file and not actually hardcoded into the level.
Yeah, that's what I was thinking Chicken. I was hoping that the level names and stuff are stored in a file and not actually hardcoded into the level.
Quote from Moth on October 8, 2011, 6:20 amHas anyone decompiled the DLC hub yet so we can take a look?
Has anyone decompiled the DLC hub yet so we can take a look?

"Such monstrous sucking-constructions aren't built within one afternoon"
Quote from spongylover123 on October 8, 2011, 6:44 amChicken is right, I found a script
- Code: Select all
"end_puzzle"
{
"id" 1
"version" 2"onetoten"
{
"text" "DIFFICULTY: Please rate the difficulty of this puzzle."
"labelatone" "Very Easy"
"labelatten" "Very Hard"
}"onetoten"
{
"text" "ENJOYMENT: Please rate your enjoyment of this puzzle."
"labelatone" "Very Little"
"labelatten" "Very Much"
}"essay"
{
"text" "COMMENTS: Write any additional comments or observations you have about this puzzle [OPTIONAL]"
}
}your gonna rate the maps in the second dlc (maybe), also, I found another script 2 days ago that says that thinkwithportals.com will be hosting maps, it's in the dlc scripts folder (just look around in notepad++)
Chicken is right, I found a script
- Code: Select all
"end_puzzle"
{
"id" 1
"version" 2"onetoten"
{
"text" "DIFFICULTY: Please rate the difficulty of this puzzle."
"labelatone" "Very Easy"
"labelatten" "Very Hard"
}"onetoten"
{
"text" "ENJOYMENT: Please rate your enjoyment of this puzzle."
"labelatone" "Very Little"
"labelatten" "Very Much"
}"essay"
{
"text" "COMMENTS: Write any additional comments or observations you have about this puzzle [OPTIONAL]"
}
}
your gonna rate the maps in the second dlc (maybe), also, I found another script 2 days ago that says that thinkwithportals.com will be hosting maps, it's in the dlc scripts folder (just look around in notepad++)
Quote from YM_Industries on October 8, 2011, 9:42 pmspongylover123 wrote:Chicken is right, I found a script
- Code: Select all
"end_puzzle"
{
"id" 1
"version" 2"onetoten"
{
"text" "DIFFICULTY: Please rate the difficulty of this puzzle."
"labelatone" "Very Easy"
"labelatten" "Very Hard"
}"onetoten"
{
"text" "ENJOYMENT: Please rate your enjoyment of this puzzle."
"labelatone" "Very Little"
"labelatten" "Very Much"
}"essay"
{
"text" "COMMENTS: Write any additional comments or observations you have about this puzzle [OPTIONAL]"
}
}your gonna rate the maps in the second dlc (maybe), also, I found another script 2 days ago that says that thinkwithportals.com will be hosting maps, it's in the dlc scripts folder (just look around in notepad++)
But that doesn't actually have a list of levels, so it could still be possible to add custom maps to the area. I'm gunna decompile the map now...
- Code: Select all
"end_puzzle"
{
"id" 1
"version" 2"onetoten"
{
"text" "DIFFICULTY: Please rate the difficulty of this puzzle."
"labelatone" "Very Easy"
"labelatten" "Very Hard"
}"onetoten"
{
"text" "ENJOYMENT: Please rate your enjoyment of this puzzle."
"labelatone" "Very Little"
"labelatten" "Very Much"
}"essay"
{
"text" "COMMENTS: Write any additional comments or observations you have about this puzzle [OPTIONAL]"
}
}
your gonna rate the maps in the second dlc (maybe), also, I found another script 2 days ago that says that thinkwithportals.com will be hosting maps, it's in the dlc scripts folder (just look around in notepad++)
But that doesn't actually have a list of levels, so it could still be possible to add custom maps to the area. I'm gunna decompile the map now...


