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activating a faith plate?

is it possible to have an aerial faith plate start out disabled then when you click a button it activates? there should be a way because in chamber 1 of "The Return" it had a faith plate start activated, then each time you jumped on it it was deactivated for a set period of time (while glados was fixing it)

Yes, you can add a "trigger_catapult" brush, give it a name (say my_first_catapult) set the start_disabled option to yes

Then create your button and have it say OnPressed, my_first_catapult, enable

Hope that helped :)

ok. I am going to try and make a fairly good puzzle for my first complete map. this would be a great thing in it. my idea is that you have to have a cube on a button in order for the faith plate to work.

If you use a cube/button thing to activate the faithplate, it's also a good idea to add some indicator lights so you can see that the cube/button activates the faithplate, even before trying to do so :)

lol I thought of that before reading your post. I got it working perfectly I just need to adjust the speed so you dont go too high or too low. I will obviously have to edit that later though. and btw would you like me to try and make a video of a demo of the place? it isnt very good right now but for what it has it is pretty cool. expecially considering how long ive been making maps.

Just an idea, change then faith plates prop skin to 1 when it is activated, with give a sense of operation to it rather it just being on all the time.

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already did it. when it is off it is blue. when it is on it is orange. just like all the indicator lights.

Portal Gun wrote:
already did it. when it is off it is blue. when it is on it is orange. just like all the indicator lights.

It i the other way around in the game though. Just to confuse people. i always thought this way would make more sense lol

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I think in terms of boolean variables. Generally, it makes things easier.

well in the game the faith plates never really need to be acivated just that one level where it turns off and the skins keep changing.

I wouldn't change the lights. Keep blue for online and orange for offline or you are confusing the player.
And: Why not create the first time that you need to activate a faith plate? Don't forget to use the PosInteract and NegInteract (Gamesounds) sounds to let the player hear that the plate is online or offline.