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Acid texture

Heya there,

I have nearly finished my first level. (just got a few bits and bobs to do). However, when trying to put some toxic acid into my level, via a block with the toxic acid texture, and a trigger box inside it.

The only thing is, the trigger box works to kill the player, but the acid texture does not want to display when the map is run.

I know it's not down to my lighting source as my gel renders perfectly on the map.

What could cause this?

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||

Only the top side should have toxic texture, the others must be nodraw.

Workshop
First Transcendental Building Course: 02 03 (WIP)
(01 needs some rethinking, playable though)

Have the brush covered in nodraw texture and only apply the texture to the top. (make sure it's not a cheap or vertex texture or w/e).

Also make sure you placed a env_cubemap and a water_lod_control.

.:: [SP] Lost in Testing :: #1 :: #2 :: #3 :: #4 ::.

Compile Vrad and VVis so it can draw the water too.

?????????????????????????????TWP Releases | My Workshop

I found out what was causing the problem. For some reason I had two trigger boxes in the same place, even though I created one. I deleted the acid texture box and created it again, now it works. =]

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||
Lostprophetpunk wrote:
I found out what was causing the problem. For some reason I had two trigger boxes in the same place, even though I created one. I deleted the acid texture box and created it again, now it works. =]

Hoorah:)

-ArttyIntel-